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Thread: Help with scripting for my Alexandros mod

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  1. #1

    Default Re: Help with scripting for my Alexandros mod

    Ah, you learn something new everyday.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
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  2. #2

    Default Re: Help with scripting for my Alexandros mod

    I was quite surprised to find that the GeneralCaptureSettelment is triggered if an army commanded by a captain captures a city. I have been using this in a campaign script for many months now.
    I have been making some tests and I can confirm this: Captains also triggers the GeneralCaptureSettelment event.
    I have seen that EB script uses I_SettlementOwner. If someone from EB read this, you can save a lot of lines in your script if you change to GeneralCaptureSettelment.

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