any one played it yet? and what do u think
any one played it yet? and what do u think
The demo was enjoyable; as long as there are a few good realism mods this will be an excellant choice. It's pretty tactical - like Close Combat, although it sometimes requires too much micromanagement. I think a good deal of it could be taken care of with some modding.
Got the full game and it is really fun...
It is basically the same game style as Dawn of War but with far less in the was of upgrade options.
The maps are amazing though, I mean CoD 1 quailty graphics in a RTS where you spend much of your time zoomed out anyway...
Everything is destructable and craters from artillery are persistant... It looks and sounds frekin amazing...
It is however definately an RTS, not a battle simulator, and getting units to fight is very RTS in style... It is however a very well balanced RTS with lots of lovely touches. Flanking enemy troops is very effective and tanks are more vunerable to the rear (and are completely immune to small arms fire).
Like in Dawn of War there is a fair emphasis on the MP game and the SP campaign is really a giant tutorial. But it is pretty good in and of itself if a little easy. I am play the game on normal and doing just fine on the SP missions, but a tried a skirmish match (also on normal) and the AI handed my arse to me!
The game style of capturing territory, reinforcing it and protecting it and moving forward is very well implimented.
Alll in all, definately and RTS but one of the best one I have ever played...
I am playing the demo in skirmish quite often lately and I have to say it's quite a good game for an RTS.
I like the way bullets and even grenades can be deflected by tank armour, units can and will often miss their targets instead of hitting all the time and there are other nice things like infantry firing on the move, taking cover etc.
The only thing that bugs me a bit is the population limit which is quite low so I sometimes end up running after some enemy squads who take my territory because I have not enough infantry to defend more than two or three points.
Those with the full version could maybe tell whether the pop limit is adjustable or higher in some maps there.
Last edited by Husar; 09-20-2006 at 14:56.
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"Topic is tired and needs a nap." - Tosa Inu
A proud owner of the full game.You get more pop-cap the more points you hold, so larger maps=more pop-cap. The pop-cap is an issue let me tell you. Like Axis knights cross holders (these aren't Relics attempt to put in SS infantry without calling them SS infantry, that honour goes to Stormtroopers) are the singlemmost useless unit in the game. A team of three guys that takes 6 pop-cap. Or how Axis officers and both sides snipers use 4 pop-cap. Or how the feild guns for both sides defensive tech trees are 11.
But if you marginally enjoy the demo, get the full game. Then wait for the mod tools to be released then someone will make a re-ballance mod to get more stuff on screen.
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