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    Default The Age of Darkness [Concluded]

    In the quiet town of Shrewsbury, the peaceful inhabitants go about their daily work blissfully unaware of what was about to strike their town...

    Welcome to The Age of Darkness, a mafia game based on the Middle Ages.

    Roles (15! or even 17!!):

    Pro town:
    Nobles (2)
    Soldiers (4)
    Brother Cadfael (1)
    Monk (2)

    Pro mafia:
    Team 1:
    Ruffians (3)
    Team 2:
    Assasins (3)

    Optional roles (if there are enough players)
    Pro mafia:
    Thief (1)
    Pro town:
    Thief catcher (1)


    Ruffians and Assasins

    Recently, mobs have ruled the streets of Shrewsbury at night. In particular, two groups have immerged.

    The Ruffians are a group of thugs who leave their dull daytime lives to cause havok on the streets. They have no motivation other than pent up rage, which they let out on innocents.

    The Assasins are a much more sinister and professional group of killers. They are united by criminal pasts. They have learnt that one of the townsfolks in conducting investigations into the recent muggings caused by the Ruffians and fear their past will be uncovered. But they do not know who it is who's nosing around! They have resorted to killing everyone in the town, to save themselves.

    These are two mafia teams. Each team kills 1 person per night, and must asign one of their team to perform the kill.

    Brother Cadfael

    http://www.imdb.com/title/tt0108717/
    Brother Cadfael is the detective. He is also a Monk.

    Monks

    There are three Monks, including Brother Cadfael. In the same way as masons, they know each other, the town does not know them, and they know each other to be innocent. As well as this, they know that one of their number is the detective. Cadfael cannot reveal his identity to the other monks without revealing his identity to the town, similarly the other Monks cannot reveal that they are not Cadfael. Brother Cadfael also can nominate one person to heal each night.

    Soldiers

    Soldiers have a protective role. Each Soldier chooses a person to guard at night. If that person is attacked, there is an equal chance of:
    1 - The attack being deflected
    2 - The mafioso being killed by the Soldier
    3 - The mafioso killing the Soldier, but not the target
    4 - the mafioso killing both the Soldier and the target

    Each Soldier is associated with a Noble

    The Soldiers do not know each other, nor do they know their leige Noble (not realistic I know, but for game mechanics it has to be that way)

    Nobles

    Nobles have no special ability themselves. However, if they die, their Soldiers loose their special ability and become normal villagers.

    They do not know the identity of their Soldiers or of each other (again, this needs to be the case for the game to be balanced)

    As for the kills themselves, they must fit with the timeframe and be sensible. No stabbing people with cucumbers or blowing them up with gunpowder, this is the Middle Ages. If your kill has an ahistorical part in it, it won't happen. If you have any queries, PM me.

    No screenshots of PM's I send you are allowed to be posted. You may, however, quote them.

    Please check your calender to see if you are going on vacation for a week or something. If you don't vote two times in a row, you will suffer the Black Death.

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    Signups will close in 48 hours so be quick.
    Last edited by Ignoramus; 11-11-2006 at 12:37.

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