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Thread: Early TW days

  1. #1
    Research Shinobi Senior Member Tamur's Avatar
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    Default Early TW days

    hi all,

    Just a little reminiscence and then a question.

    When Shogun was in development, I remember spending hours at the website, reading everything (there was no .Org or anything else at the time), listening to the hauntingly beautiful music, learning everything I could about this faraway place called the Sengoku Jidai.

    Mostly, I was drawn to it because of the absolutely amazing atmosphere. It was as if they were able to resurrect the time period and package it.

    I haven't had the same experience since, and have asked myself how they did it many, many times. I still don't know. Perhaps what I need to do is go get the Eras collection so I can dive into that again and take note... though the anticipation provided by the website in those days was a major factor.

    Anyway, what I'm wondering is if anyone else had this same experience of being drawn in and immersed, and why. Was it the music? the throne room? the lonely and wild landscapes? etc?
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  2. #2

    Default Re: Early TW days

    I only started playing Shogun long after its release, when it had been repackaged by Sold Out, however I know what you're on about. I think the main draw is the almost totally original setting and the excellent music. I think that sound is probably the most important factor in any game. The Thief games would be nothing without the eery music and the same applies to Shogun. Also another factor that makes it, for me, more preferable to the later Total War Games, is its retro board game feel. The graphics by todays standards aren't anything special yet they make it seem like i'm playing a proper table top war game. Too many games these days go for all out graphics and only a pinch of realism and strategy, whilst completely ignoring the importance of sound and atmosphere. Shogun is so good because it tcks every box and, because of this, it is still highly playable more than half a decade after its release.
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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Early TW days

    I think it was partially because the way they built up the anticipation was so masterfully done. When that original "slide"-type trailer (which sadly has since been lost to the internet netherworld) was released on the original website, I was never so blown away by a game in my entire life--I had honest-to-god goosebumps watching that trailer for the first time. The images of thousands of men in combat, the sounds of clashing metal, the haunting & exotic music (and I definitely agree the music was hugely important)..... [sigh] It was the first time in my life that I'd felt a true, genuine need for a game; I simply had to have it!

    Shogun was one of the very few instances where the experience of playing the game actually measured up to my expectations. In fact, I would say it *exceeded* my expectations, so much did I enjoy it. It has tremendous atmosphere--more than any other game I've ever played, including Medieval (which for me is high praise indeed). Sure, there were other features it could've included (many of which were incorporated into the later TW games), which as a result some people found it to be overly simplistic. I myself, however, found Shogun's simplicity to be one if its most beautiful and compelling features--an excellent example of when "less is more".

    In addition, Shogun was truly unique. Until the time of its release, there was simply no PC game like it. Some have compared it to other titles that came before it--Lords of the Realm II is a popular comparison (and certainly a fun game in its own right)--but even it only bore a vague resemblance to its distant (and infinitely superior) cousin released three years after it. (I believe LotR II came out in 1997.) Shogun really was groundbreaking--and in a way that worked. CA took some chances, broke a lot of rules; and remarkably it all paid off. When the game appeared on store shelves, they had initiated a revolution in PC strategy games--even if they didn't know it yet.
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    Moderator Moderator Gregoshi's Avatar
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    Default Re: Early TW days

    You've all touched on very good points. I can think of a couple of more:

    1) The mini movies at key points, most notably the assassin movies.

    2) The weather. In any TW game since STW, I don't recall that feeling on the battlefield of stumbling blindly through a heavy fog trying to locate the enemy. Same holds for the heavy snow storms which had the added effect of tiring your men. Weather was a key component of the battlefields of STW and have for the most part been eliminated in the later games.

    3) The strong ties with Sun Tzu's The Art of War. From the birds circling over a forest to hint at the presence of an ambush to defending those majestic mountains of Shinano, you could see the hand of Sun Tzu in the game.

    4) The voice acting of STW still is the best of the whole TW series. The voices sounded authentic and natural. This added a lot to the immersion factor.

    5) I think for many of us, our knowledge of the history of Japan was minimal at best. Thus the game has this sense of mystical wonder at the ways of the Japanese warrior, the culture, the clans and the new geography as we discovered this land so beautifully protrayed in the game.

    Thanks for sparking the remembrance of these wonderful memories Tamur.
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  5. #5

    Default Re: Early TW days

    For me, it was that intro video for the old .com site. Some guy giving a speech about how his father had carried the sword in peace and now he carried it in war. Gave me chills. And then there were those nift animations of the No-dachi the CA and the arq.

  6. #6

    Default Re: Early TW days

    I've always thought video/computer games are stupid and I still do. The original Shogun was essentially my introduction to computer games.

    1) The balance - (just don't use elite units such was Warrior Monks, Heavy Cavalry or Horse archers and limit yourself to 1 or 2 Yari Cavalry).

    Batttle Map - Try extricating an enemy entrenched in a steep hillside. In defense, troop formation and variety actually matter since any point of your line can actually break easily.

    Campaign Map - The economy was very tight unlike MTW or RTW. In MTW, after 100 years, you have 66 provinces all teched-up.

    2) The Weather - Rain, fog, blizzard. Organize and fight with your army pretty much blind.

    3) Music and marching - You march your army to this fantastic music all the while knowing the enemy reside over those hills, often times hiding.

    4) Assassination videos - Great videos. And the assassination actually counts in the game.

    5) Ambush - You can ambush your enemy by dividing your army and hiding them in the forest. The AI does this too.

    6) Seasonal turns/Good pacing - Four turns per year and structures takes a long time to build. Although the game is basically way over before you can even begin to train Geishas, they take, what 16 turns to recruit?

    7) Throne Room - Although just an aesthetic addition, the throne room added a lot to the atmosphere. For example getting your emissary's head in a basket or receiving foreign traders or 'advice' from your counsel.

    8) Art - The art blends with the computer graphics. Although they seemed to have copped the art from various sources.

    9) Battlefield - The sprites in MTW got bigger or the battlefield shrunk. Either way Shogun has a relatively superior landscape. Lots or room to maneuver and positioning is very important.

    Secondly, how many times do you have to find your enemy in Shogun? In MTW or RTW, the battle starts and enemy is right in front of you.

    Or better yet - whenever defending - anticipate during initial deployment where the enemy may go based on the landscape. Divide your army thinking the enemy will go through this crevice in the middle. Then the AI marches all the way to the huge hill and to surprise one side and you have to rush the other half back.

    10) Bridges - Try fighting your way through those perilous, narrow bridges. Although there are some exploits. Assaulting river provinces are the most dreadful

    There's probably a lot more that I've missed.

  7. #7
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: Early TW days

    It's great to have my memory sparked to life by your comments, everyone. A sincere thanks to you four (edit, five now!)

    How many times my poor troops stumbled blindly through the rain and fog to find the enemy 30 metres away... I had completely forgotten how blinding it was. I haven't had to struggle like that since, well, since Shogun stopped working on my 2000 machine. And the crows! I can hear them calling again. Nature played a very vital role in the game.

    I think for many of us, our knowledge of the history of Japan was minimal at best. Thus the game has this sense of mystical wonder at the ways of the Japanese warrior, the culture, the clans and the new geography as we discovered this land so beautifully protrayed in the game.
    Perfectly said Gregoshi. I think this was the defining element for me. Back then I felt as if I had discovered something that no one else knew about, and held words like bushido and Tokugawa and daimyo as personal treasures only given out to either Japanese friends who were direct inheritors of this history and tradition, or other friends who showed themselves "worthy" of such knowledge. Funny to think of now, but very true.

    Currently in the TW universe, of course, the marketing people are happy to claim that tens of thousands of copies of the game get sold instantly when the game comes out, that the game is accessible to the most novice user, etc etc. Though this makes the masses want to buy the game (and of course funds the developers), it simply points out that the small and precious world I knew in Shogun isn't coming back in the TW series.

    Sobering trip down memory lane.
    Last edited by Tamur; 09-22-2006 at 06:26.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Early TW days

    Quote Originally Posted by Sasaki Kojiro
    For me, it was that intro video for the old .com site. Some guy giving a speech about how his father had carried the sword in peace and now he carried it in war. Gave me chills. And then there were those nift animations of the No-dachi the CA and the arq.
    That's exactly the trailer (although I don't know if it could truly be called that) I was referring to. The narrator spoke of how his neighors were now his enemies, etc. (I still wish I could find it and save it to my computer!) Never before had I been so excited about a game, and looking forward to playing it.

    @Gregoshi: I agree with everything you've said, particularly the weather and voicework. The weather really lended a lot of realism and atmosphere to the battles. Creeping your way through the fog while searching for the enemy really got my heartrate going! It was stuff like that that really kept me on the edge of my seat. As per the voicework, you had to love it when the narrator would comment on how the general (yours or the enemy's) was killed or running away. Even the screams of the men as they fought and died sounded real. All that definitely upped the immersion factor.

    It's also worth mentioning (although it's probably unnecessary for those of us who are familiar with Shogun) how marvelous the AI was. Not that it was perfect, of course--its actions on the campaign map sometimes seemed puzzling at best, and there were flaws in the combat AI if you knew what to look for. Even given that, however, it still provided the most challenging computer opponents I've ever faced in a game to date. I never came across a clan that was a pushover, and only a few of my victories came relatively easy to me. (And I never played on higher than Hard, either!)

    Another thing that I should've mentioned is the seasonal turns. I loved that it affected the type of weather you were likely to fight in, and how it also forced you to budget your money carefully over the course of year. It was a very nice touch of extra realism that I appreciated.

    EDIT: Heh, Quietus already beat me to it.
    Last edited by Martok; 09-22-2006 at 06:47.
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  9. #9

    Default Re: Early TW days

    There's no question that Shogun had the best atmosphere of the series. The music was hauntingly beautiful, and the whole game reeked of the care and attention CA had lavished on it - a real labour of love. I love the music in Medieval, but STW definately has the edge in overall ambience.

    And those winter battles, I felt tired just watching my men slog through the snow, and that fog was definately wonderfully blinding.
    "I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."

    Senator Augustus Verginius

  10. #10
    Senior Member Senior Member econ21's Avatar
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    Default Re: Early TW days

    I remember hearing about STW - I came to it rather late - and asking on the comp.sys.ibm.pc.games.war-historical usenet whether it was too good to be true. What I'd heard of the real time battles and the turn-based campaign map just sounded implausibly good. This was at a time when turn-based wargames with hexagon maps were still ruling the roost - PG, SP, TOAW, EF etc. I probably came to it rather late because it sounded like something sold by a dodgy double glazing salesman - just too good a deal.

    It took a lot of time for some people - the war-historical usenet group, for example - to realise it was the real deal. I think they were put off by the civ-style building aspects and the geishas (STWs equivalent of the flaming pigs or cannon-elephants). It was probably only with MTW that people realised that under the hood there was a battlefield model that arguably was superior to any other computer game or indeed tabletop wargame.

    STW did have great atmosphere, but for me it was the battles that did it. That combination of "realistic" modelling - lots of combat factors, morale modifiers etc - plus the excitement and pace of real time. I still remember the hidden rebel warrior monks at Yammato pouring out of a wood into the flank of my advancing army and cutting it to pieces. I could not react fast enough. That kind of thing could never happen in a standard turn-based hex-based wargame. Nor would you experience it in the same visceral way if it did.

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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Early TW days

    Man, with all this reminiscing about Shogun, I had to go fire it up last night. It's been a while since I played, though, so I wussed out and went with the Hojo--I always liked their cheap castle construction.
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    Moderator Moderator Gregoshi's Avatar
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    Default Re: Early TW days

    I know what you mean Martok. I thought about reinstalling it and giving it another whirl. Yes, for shame that I ever uninstalled it.
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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Early TW days

    Quote Originally Posted by Gregoshi
    I know what you mean Martok. I thought about reinstalling it and giving it another whirl. Yes, for shame that I ever uninstalled it.
    For shame, Gregoshi. For that, you should drop and give me twenty! (No, I have no idea why I'm suddenly channeling my old gym teacher.)
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    Default Re: Early TW days

    I was playing shogun from day one. In fact i had shogun before I had an internet connection! I remember seeing a review on a TV program about pc games late at night. I can't remember what it was called, but it was presented by two women and was on Channel 4 I think It covered the usual playstation type of stuff as well as the odd PC game towards the end. I recall seeing the 3D battlefields and the little Pagoda type structures and armies of Samurai, and was awed. I just knew I had to buy this game. I can remember my first time doing the tutorial where you have to wear down the Yari Samurai enough to take them on with your archers in melee and losing badly every time, until eventually I cracked it! That felt good.

    I agree with most of the posts above. STW had all important atmosphere and ambience, but above all else it had class.
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    Default Re: Early TW days

    Don't forget the Japanese language used on the battlefield. The sound effects were very well done as well. The thunder and lightning was excellent as was the howling wind and sound of rain storms. Smoke from the guns billowed up and away in the direction the wind was blowing.

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    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Early TW days

    I agree.
    Playing a game in heavy rain with thunderstorm and lightning is still one of the best experiences I ever had with a game.

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    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: Early TW days

    Quote Originally Posted by Puzz3D
    Don't forget the Japanese language used on the battlefield.
    Or on the campaign map.

    I was playing once during a lunchtime and was playing with all Japanese voiceovers. At a turn start the voiceover for "My lord, you have a son!" came on except in Japanese, and I had my speakers up far too loud. A co-worker who had lived in Japan for several years came into my room laughing his head off. He said the accent was wonderful but very energetic
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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Early TW days

    Quote Originally Posted by Puzz3D
    Don't forget the Japanese language used on the battlefield. .
    Quote Originally Posted by Tamur
    Or on the campaign map.
    Or in the Throne Room.

    Speaking of which, I have a somewhat off-topic question. (Bear in mind that it's been a while since I'd played Shogun for long stretches at a time, hence why I can't remember the answer!) While playing my Hojo campaign this last week, I've noticed that whenever an emissary arrived offering peace/alliance, I only get the choice of accepting or declining the offer.

    The thing is, I'm pretty sure I used to have the choice of executing the emissary as well. (Goodness knows my enemies get to avail themselves of this option often enough when dealing with my emissaries--Takeda in particular seems to be fond of sending their heads back to me in a sack.) I'm playing Warlord Edition, which I have a hunch removed the option to execute opponents' emissaries (where as the original STW still has this option). Am I correct in suspecting this?
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  19. #19

    Default Re: Early TW days

    I'm pretty sure that has never been an option, but bear it mind that it's been a long while since I've played STW without MI installed. so you could be right about WE/MI removing it.
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    Senior Member Senior Member econ21's Avatar
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    Default Re: Early TW days

    I do have a vague memory of that option. And of the AI doing it to my emissary too.

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    Oza the Sly: Vandal Invasion Member Braden's Avatar
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    Default Re: Early TW days

    I was also late in getting Shogun - it was a bargin - at a time when I was very "green" with computer games and had only ever played things like Brood Wars or C&C.

    I was a bit nervous that it might have been too complex for me but how wrong I was!

    The battlefields were vast!
    Weather was spectacular!
    And most importantly the enemy was cunning and intelligent.

    I miss....

    ..the AI just....running away (though that happened to a lesser extent in M:TW)

    ...the weather.....why was fog so thick you couldn't see the hand infront of your face taken away from us with the other games. Where is the Thunder and Lightening? The driving rain or the deep, deep snow??

    I had hoped that the best bits from Shogun would re-appear in Rome and was disappointed. I will never understand why the best bits of both Shogun and Medieval never made it to Rome.

    Why wasn't Rome just a graphically enhanced Shogun with Medieval scale??

    Shogun was small and personal and I certainly miss the music - though personally I always felt THE best music was in Medieval (how many computer games would you run on a PC....in the background....just so you could have an evening of just listening to the soundtrack on the campaign map?!?)

    Turn system....perfect
    Ai......perfect
    Atmosphere....perfect

    Why was it not just made MORE perfect by adding 3D graphics I will never know.

    How upset I am that my PC will no longer run Shogun OR Medieval for some unknown reason?

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  22. #22

    Default Re: Early TW days

    Nope, unfortunately none of the versions of shogun gave you the option of executing the emissary, though it was much requested.

    There is a hidden geisha video that's never played in the game though. It's pretty cool.

  23. #23
    Retired Member matteus the inbred's Avatar
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    Default Re: Early TW days

    I noticed this thread while idly scrolling down and thought...good grief, it was one of the few games I had on my PC that I used to play again and again even after completing it with every clan. I agree with everything everyone's already said, but I particularly miss the movies, the way the AI really could hand you your head when it wanted to, and the less 'Bill Gates' style of economy...every koku counts, instead of MTW where you're so rich it's silly, long before the end of the game.
    But most of all I miss...
    'My lord, your enemy's taisho fears for his life! He is running like a whipped dog!'

    And that movie where the assassin gets to chop the geisha had me cheering every time...phew, saved the clan again.

    (ps, Martok...how could you?Are you so easily seduced by the lure of cheap fake-half-timbered castles with 'Dunroamin' written on the front? Play a proper clan, like the Takeda )
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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Early TW days

    Quote Originally Posted by Sasaki Kojiro
    Nope, unfortunately none of the versions of shogun gave you the option of executing the emissary, though it was much requested.
    Weird; I honestly could've sworn that was in the original game. (It's a pity it wasn't, but I'm not complaining!) Guess my memory's getting foggy in my old age.

    Quote Originally Posted by Sasaki Kojiro
    There is a hidden geisha video that's never played in the game though. It's pretty cool.
    No kidding; what is it of? (I'm guessing I can find it in the video files, yes?)

    Quote Originally Posted by matteus the inbred
    I agree with everything everyone's already said, but I particularly miss the movies, the way the AI really could hand you your head when it wanted to, and the less 'Bill Gates' style of economy...every koku counts, instead of MTW where you're so rich it's silly, long before the end of the game.
    Yeah, that's another good point. I liked that you really had to budget your money carefully, and invest your koku where it would do the most good. I rarely saw the "runaway ecomony" phenomenon, even when I was huge.

    Quote Originally Posted by matteus the inbred
    (ps, Martok...how could you?Are you so easily seduced by the lure of cheap fake-half-timbered castles with 'Dunroamin' written on the front?
    Yes. (Mmm, fake timber.....)

    Quote Originally Posted by matteus the inbred
    Play a proper clan, like the Takeda )
    Bah; I eat Takeda heads for breakfast!

    Well okay, not really; I'm usually more in the mood for them in the evenings. They're great with a little garlic salt.
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    Weird Organism Senior Member Drisos's Avatar
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    Default Re: Early TW days

    Martok, here it is:

    Shogun Main Folder > 'Evanims' folder > the movie file 'Geisha7'



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  26. #26

    Default Re: Early TW days

    I think you could kill an emissary, but only if they were Christian and you weren't.

    Like Simon, I read all the hype over the game on the old usenet forums. I'd been tracking it since it was first announced as Taisho: Total War, and seeing all the americans going nuts over the game convinced me (they got it a week earlier). I took a half-shift at work and bought Shogun on its day of release
    "I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."

    Senator Augustus Verginius

  27. #27
    Retired Member matteus the inbred's Avatar
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    Default Re: Early TW days

    Quote Originally Posted by Martok
    Bah; I eat Takeda heads for breakfast!

    Well okay, not really; I'm usually more in the mood for them in the evenings. They're great with a little garlic salt.

    reminds me of that bit in the Samurai Sourcebook where they go on about taking heads and head-counting ceremonies...a must-have book for all STW fans.
    http://www.amazon.co.uk/Samurai-Sour...e=UTF8&s=books
    Ahhh, might crank up the ol' STW again if it works, it's been ages since I defended Shinano for the 15th consecutive season against four other clans using only my daimyo, five battered ashigaru and nine knackered samurai archers...
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    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Early TW days

    They featured the head counting ceremony very nicely in Shogun:




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  29. #29
    Retired Member matteus the inbred's Avatar
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    Default Re: Early TW days



    'My Lord! Your warriors have taken the life of your enemy, and your victory has been brought closer!'

    Did anyone rate the Warlord Edition Samurai vs. Mongols campaign much? Or is it all Sengoku Jidai for you guys? I'm a SJ fan only really...
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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Early TW days

    Thank you, Drisos.

    Quote Originally Posted by matteus the inbred

    reminds me of that bit in the Samurai Sourcebook where they go on about taking heads and head-counting ceremonies...a must-have book for all STW fans.
    http://www.amazon.co.uk/Samurai-Sour...e=UTF8&s=books
    Looks interesting. Now I just have to see if I can find it on Amazon's U.S. site!

    Quote Originally Posted by matteus the inbred
    Ahhh, might crank up the ol' STW again if it works, it's been ages since I defended Shinano for the 15th consecutive season against four other clans using only my daimyo, five battered ashigaru and nine knackered samurai archers...
    Egad, I hate defending Shinano! In my current Hojo campaign, I've been just sitting there letting Imagawa occupy the province, even though I could crush him--I successfully blitzed & destroyed Uesugi, and now own 6 of the richest provinces in the game--just because it's so darn hard to hold onto with everyone gunning for it.

    Shinano will be mine eventually, but first I must go crush the Takeda dogs.
    "MTW is not a game, it's a way of life." -- drone

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