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Thread: Polish unit roster in MTW2
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cegorach 18:53 09-21-2006
These are most likely all units which are available to Poland


Assasin
Ballista
Catapult
Crossbow Militia
Diplomat
General's Bodyguard
Halberd Militia
Hussars -----> also for Hungary
Lithuanian Archers
Lithuanian Cavalry
Merchant
Peasants
Polish Nobles
Polish Guard
Polish Knights
Polish Retainers
Priest
Spearmen
Spear Milit
Spy
Strzelcy
Town Militia
Trebuchet
Woodsmen

+++

Dismounted Polish Nobles
Dismounted Polish Knights
Dismounted Lithuanian Cavalry
Arquebusiers
Hand Gunners
Merchant Cavalry Militia
Knights Hospitaller
Knights Templar
General's Bodyguard (Elite)


There might be Wagons as well...


Some sound really sweet :)

Regards Cegorach

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econ21 18:57 09-21-2006
Sounds good - my impression from the two faction previews so far, plus the custom battle screens, is that factions will have a somewhat larger choice of units than in MTW and RTW. I may be wrong, but I hope not.

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cegorach 19:01 09-21-2006
Some screenshots

rather too primitive - Hussars

http://www.psyborg.republika.pl/polska/hussars.jpg

KKK ???

http://www.psyborg.republika.pl/polska/litharch.jpg

http://www.psyborg.republika.pl/polska/lithcav.jpg


early cavalry

http://www.psyborg.republika.pl/polska/pnobles.jpg



those will kick your a****



http://www.psyborg.republika.pl/polska/polguard.jpg

http://www.psyborg.republika.pl/polska/polknight.jpg

http://www.psyborg.republika.pl/polska/genbodyg.jpg


well known from MTW1

http://www.psyborg.republika.pl/polska/pretainers.jpg


Strzelcy

http://www.psyborg.republika.pl/polska/strzelcy.jpg



Cegorach

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Smoga 21:09 09-21-2006
Great info, thanks cegorah. I wonder if the Polish Retainers will be as good in MTW2 as they were in MTW. The description seems to make them somewhat weaker than I'd expect them to be, ie. their lower social status and weaker armor are clearly evident. I bet they won't be one of the best cavalry units anymore, maybe the Polish Knights will replace them as that elite horse unit in the game.

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Stig 21:14 09-21-2006
So much units for just 1 faction?

Is that in Custom Battle (so it includes Mercs) or in campaign?

I can't imagine they took such a big step. In RTW we had about 5 inf types, 4 cav, and max 2 archers.

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econ21 21:30 09-21-2006
Well there are a lot of units in the custom battle screens here:

http://www.g4mers.com/screenshots.as...&type=1&page=5

There are 32 for the Portugese and 31 for the Turks. I had not thought about them including mercs, though.

I think we have been told there are about 5 unique units per faction, so I think we will get more units per faction than RTW or MTW.

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Stig 22:14 09-21-2006
Well it says "Period" (or Era) and no Period is selected, so that might be all units you can recruit. If I'm correct I see Musketeers and Normandic like warriors (forgive my noobishness) at the same time.

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Stig 22:19 09-21-2006
Forgive the fact that I can't edit

But I think I know who it works we have this picture


You can see they selected a unit, called Portuguese Arquibusiers and it's period is late.
So you see all the units. Select them and you see what period they come from. Like this you can me a multiperiod army. With Normans and Musketeers, or an Early Period Army, whatever you want.
So these 30 units really mean 10 units per period (when they have 3 periods (which think)) Some units will overlap maybe, and you can get very cool and different army selections (as Late Period units will cost more I think, as they should be better)

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ChewieTobbacca 22:26 09-21-2006
Originally Posted by Stig:

You can see they selected a unit, called Portuguese Arquibusiers and it's period is late.
So you see all the units. Select them and you see what period they come from. Like this you can me a multiperiod army. With Normans and Musketeers, or an Early Period Army, whatever you want.
So these 30 units really mean 10 units per period (when they have 3 periods (which think)) Some units will overlap maybe, and you can get very cool and different army selections (as Late Period units will cost more I think, as they should be better)
Actually I don't think that's how it works - IIRC someone mentioned that the periods are selected before the custom/multiplayer game, and that you can ONLY choose units from that period.

This way they force players to fight from the same era, rather than the RTW mess of armies of different era's fighting each other with the obvious problems attached to that

BTW I absolutely LOVE the increased choices for Polish troops - it shows that they're focusing more on improving faction rosters with more unique/authentic units as well as giving more variety to Eastern European and Muslims factions

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Stig 22:32 09-21-2006
I know it sounds wierd to me too, but look at those units.
You see units from about the year 1100. And Musketeers from about 1500.

Maybe you can choose. Period selection by host (incase of MP) or free choice (with later period units more expensive)

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econ21 22:47 09-21-2006
Originally Posted by Stig:
Well it says "Period" (or Era) and no Period is selected, so that might be all units you can recruit. If I'm correct I see Musketeers and Normandic like warriors (forgive my noobishness) at the same time.
Yes, I think you are right - the Portugese period is late, so you can recruit unit from all three eras (unless any go obsolete, like the Varangian guard did in MTW).

I went through the MTW strategy guide counting up the number of units I thought the English could recruit in late and came up with something in the region of 9 cav (if we include 3 flavours of royal knights plus some crusade units); 14 infantry (inc. highlanders); and 8 missiles. If we add in artillery, then we get something that equals and probably exceeds the Portugese roster. So maybe I was being over-optimistic saying that M2TW will have more units.

Still, looking at that Portugese roster, I don't feel short changed.

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ChewieTobbacca 23:02 09-21-2006
Originally Posted by Stig:
I know it sounds wierd to me too, but look at those units.
You see units from about the year 1100. And Musketeers from about 1500.

Maybe you can choose. Period selection by host (incase of MP) or free choice (with later period units more expensive)
Well I should rephrase what I meant - by saying choosing Late, I meant that you can build any units that would be available in late - in MTW, late didn't mean you couldn't build peasants, peasant archers, etc. So if the game were set to High period, you can't build gunpowder units for instance, while late would allow you to as well as high units that don't go obsolete (Varangian guard for example).

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the_mango55 23:54 09-21-2006
Originally Posted by econ21:
Yes, I think you are right - the Portugese period is late, so you can recruit unit from all three eras (unless any go obsolete, like the Varangian guard did in MTW).

I went through the MTW strategy guide counting up the number of units I thought the English could recruit in late and came up with something in the region of 9 cav (if we include 3 flavours of royal knights plus some crusade units); 14 infantry (inc. highlanders); and 8 missiles. If we add in artillery, then we get something that equals and probably exceeds the Portugese roster. So maybe I was being over-optimistic saying that M2TW will have more units.

Still, looking at that Portugese roster, I don't feel short changed.
M2TW may not have MORE units per faction than MTW, (I think it still may have a few more) but you can bet that each faction's unit list will be more unique. If you take the average catholic faction in MTW, they might be able to build 30 units, but only 3 of them will be unique... In M2TW there will be far more units that are unique to each faction, even if they are identical in all ways except skins and name, it will add lots of variety to the game when instead of "Chivalric men at arms vs. Chivalric men at arms" you have "English Armoured Swordsmen vs. French Men at Arms"

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Furious Mental 05:29 09-22-2006
Also, in MTW it ended it basically with armies of the most heavily armoured troops you could possibly train. But I think that in MTW 2 at the very end of the game armies firearms and artillery will lead to reliance on fast moving infantry and cavalry with the walking (or galloping) suits of armour (e.g. Gothic Knights) reserved for delivering the decisive charge.

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The Blind Samurai 06:20 09-22-2006
wait what are wagons??

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cegorach 06:31 09-22-2006
Just like here in the background



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ChewieTobbacca 06:40 09-22-2006
Originally Posted by Furious Mental:
Also, in MTW it ended it basically with armies of the most heavily armoured troops you could possibly train. But I think that in MTW 2 at the very end of the game armies firearms and artillery will lead to reliance on fast moving infantry and cavalry with the walking (or galloping) suits of armour (e.g. Gothic Knights) reserved for delivering the decisive charge.
I agree with this - with the expanding to 1530 as the end date, it opens up more of the beginnings of early modern warfare - meaning better gun technology, and the final blows to the fully armoured knights and soldiers. More pike and gunpowder units as well as versatile units (such as Spain's sword and buckler) should make late era games in M2TW interesting...

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Stig 07:23 09-22-2006
Well I think it will be fun to play MP with the period late. You can get all sorts of unique armies. Someone comes up with a musketeer, cannon army, supported by some cav, others come with the more medieval army with more melee infantry.

And when I look at the Polish faction roster (and taking out campaign map units and art):
Originally Posted by :
Crossbow Militia
General's Bodyguard
Halberd Militia
Hussars -----> also for Hungary
Lithuanian Archers
Lithuanian Cavalry
Peasants
Polish Nobles
Polish Guard
Polish Knights
Polish Retainers
Spearmen
Spear Milit
Strzelcy
Town Militia
Woodsmen
Dismounted Polish Nobles
Dismounted Polish Knights
Dismounted Lithuanian Cavalry
Arquebusiers
Hand Gunners
Merchant Cavalry Militia
Knights Hospitaller
Knights Templar
General's Bodyguard (Elite)
All the units with polish for them are unique. Town Militia might be the only unit used by most factions (and peasants obviously) Strzelcy sounds pretty unique too. And so do Lithuanian Archers and Cav. Knights Templar I think can be made by all Christian Factions, but still about atleast 10-15 unique units I think

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Tiberius maximus 15:06 09-22-2006
yeah a bunch of units are cool and everything but i caught a glimpse of those prices and apparently the ones in RTW were really cheap!

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ChewieTobbacca 18:08 09-22-2006
They are defenitely expensive but at the same time, each city/castle will produce a lot more money esp. when one considers that by this point, most of those places aren't "primitive" anymore

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Furious Mental 18:16 09-22-2006
The idea is probably to make the player balance income generating cities with army generating castles, although many late game units will probably be trained in cities.

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Callahan9119 18:28 09-22-2006
first thing i notice is the low upkeep of heavy cav

seeing polish retainers gives me a shiver remembering AMP

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Ulstan 21:37 09-22-2006
Those hussars don't look very noble like or elite to me :p

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Maizel 21:42 09-22-2006
Meh i dont like how the Lithuanian units look

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Stig 10:31 09-23-2006
Originally Posted by Maizel:
Meh i dont like how the Lithuanian units look
I like their hats
but weird tho

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Cousin Zoidfarb 14:36 09-23-2006
never heard of polish cavalry using javelins.
lithuanian cavalry did throw javelins.
it seems the developers used poor research and neglected eastern europe again.
how disappointing.

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Chuffy 14:42 09-23-2006
Man those upkeep costs are tiny...

Looks like its back to 2 full stack armies per city again!

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Stig 15:06 09-23-2006
Originally Posted by Chuffy:
Man those upkeep costs are tiny...

Looks like its back to 2 full stack armies per city again!
I doubt it, you get to choose if you make a city a trade or production centre. And using my Dutch logic I would say that only trade centres give you money. I could be wrong ofcourse ... tbh most of the time I am wrong

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Chuffy 15:44 09-23-2006
Originally Posted by Stig:
I doubt it, you get to choose if you make a city a trade or production centre. And using my Dutch logic I would say that only trade centres give you money. I could be wrong ofcourse ... tbh most of the time I am wrong
You are wrong.

Castles still provide you with money, just not as much.

Some of the screenshots posted show cities and castles with 10 units in each of them and none of the settlements are making below 1000 florins. Most are in the 2000-3000 range.

Upkeep costs = too low.

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Maizel 15:44 09-23-2006
Forts do generate money

But relatively little compared to Cities


Edit: Too late

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