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Thread: RTW/BI multiplayer siege battles...desynching

  1. #1
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default RTW/BI multiplayer siege battles...desynching

    Me and a few friends have been trying to play a few mp siege battles recently but without fail every single one has desynched and we have two completely different outcomes. Does anyone know why this is happeing or how to fix it?
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  2. #2
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: RTW/BI multiplayer siege battles...desynching

    any suggestions at all?
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  3. #3

    Default Re: RTW/BI multiplayer siege battles...desynching

    Maybe check the apophecary? They're more techy :P

  4. #4

    Default Re: RTW/BI multiplayer siege battles...desynching

    Hmm.. Try different lobbies, different hosters, different maps.. That's all that can be suggested.

    I never had that problem though, if I might add.

    But, in case you get a battle going, try to play it on the hugest size you can possibly play at.. It may not be too strategical or tactical, but it will be very fun.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  5. #5

    Default Re: RTW/BI multiplayer siege battles...desynching

    Quote Originally Posted by Wishazu
    Me and a few friends have been trying to play a few mp siege battles recently but without fail every single one has desynched and we have two completely different outcomes. Does anyone know why this is happeing or how to fix it?
    It's a bug. It's not understood why siege battles tend to desync.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  6. #6
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: RTW/BI multiplayer siege battles...desynching

    Thanks guys, we`ll keep trying. The different lobbies etc. sounds like a decent idea. Thanks
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

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