Quote Originally Posted by Svenska

2) I love House Julii, but I'm not sure of just how to position my army. Right now, I've been trying to create a situation where I set some weak units in the middle of the formation, to use as bait. The enemy will take it, crash into the center to break the weak line, all while I swing the flanks around to hit there sides, like a bear trap.

Doesn't really work yet, as the enemy kinda just goes after whatever they want.
I use a tactic similar to yours and it usually works. Some stuff to try with army setup:

-put archers in a rather thin row in front of your troops to kill the advancing enemy
-put peltasts and other shorter range units behind the archers, after the archers retreat they should be able to get a volley off and then retreat to safety
-stretch out your heavy infantry, don't put a unit behind the main line 'just in case', put them all next to eachother
-stretch out the individual units a bit, i find the standard box a little too deep for most situations, the ideal depth (for me) is usually about four rows iirc
-get as many pilla vollages off as you can, for massive damage !
-don't use peasants or town militia unless you absolutely have to, rely on your legions, they're a great all round unit
-put cavalry on the flanks for flanking, this is what really wins you battles, 2 cavalry units are usually enough (certainly in the early game) since they are highly mobile

Some useful hints:

- the AI tends to go after generals, put them bhind your lines or at least be careful when using them
- the AI tends to put its own generals in harms way a little too much, target them for moral penalty
- with cavalry: charge and when the unit you attacked starts to put up a decent fight, try to withdraw and then charge again
- always try to have more cavalry then the enemy, always try to have more units then the enemy, that way you have the flanking advantage