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  1. #1
    Senior Member Senior Member gaijinalways's Avatar
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    Default chain routing causes

    Was sitting in Antitoch with about 930 men and a 8 star general versus some 3000 spanish who invaded. The battle was going well, then suddenly almost all my men rout and the general takes flight. The battle ends with my kill number being higher, yet I lost (because of the routing)! I looked at the general's stats;

    great attacker
    excellent defender
    sometimes timorous
    often retreats

    Is this last the killer? I decided to retire this general and send him back to Wessex (where he has his title from) and let him live out his retirement in peace.

  2. #2

    Default Re: chain routing causes

    Hover the mouse over the Vice and it will tell you what it causes (usually a morale drop). Were your troops outflanked or partially surrounded?

  3. #3

    Default Re: chain routing causes

    "Often Retreats" is one of the "coward" line of vices, which affects morale. Also you were outnumbered more than 3 to one which, IIRC, also affects morale.
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  4. #4
    Member Member Geezer57's Avatar
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    Default Re: chain routing causes

    Excerpted from the Numerology thread over at the .com: http://p223.ezboard.com/fshoguntotal...art=41&stop=52

    *** Negative Morale Modifiers ***

    -3 Morale for units being "Very Tired"
    -6 Morale for units being "Exhausted"
    -8 Morale for units being "Completely Exhausted"
    -2 Morale for being shot at by Missles
    -4 Morale if those Missiles "Cause Fear" (ie Cannon)
    -4 Morale is outnumbered by the enemy at 2:1
    -12 Morale maximum if outnumbered by the enemy 10:1 (could be less)
    -2 Morale if a flank is threatened
    -6 Morale if both flanks or a flank and the rear is threatened
    -4 Morale if charged on a flank
    -6 Morale additional if infantry is charged on a flank by Cavalry
    -8 Morale if charged on a flank by a hidden unit
    -2 Morale if unit takes 10% casualties
    -8 Morale if unit takes 50% casualties
    -12 Morale if unit takes 80% casualties
    -8 Morale maximum if unit is "Losing" (could be less)
    -6 Morale additional to infantry "Losing" against Cavalry
    -12 Morale maximum if two or more friendly units rout (could be less, depending on type)
    -8 Morale immediately following General's death (temporary)
    -2 Morale permanently following General's death (does not impact Elite or Disciplined units)

    *** The MTW/VI Vices and Virtues List ***

    Expert Defender
    He is an expert in defence, well known for his ability to exploit terrain, lay ambushes, and force attackers in to unwise decisions. +2 Command when defending.


    Retreats often
    He seems to always be retreating, perhaps because he's always given impossible positions to defend. -1 Loyalty, -4 Morale.

    Timorous
    He has fought many battles but seldom gets into combat himself. His men joke about this, but it also lurks in their minds as they are placed in harm's way. -4 morale, -1 valour.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++

    Regarding your General, his V&V's are mostly negative for morale - i.e., the Expert Defender gives a boost (due to command stars) to nearby troops, but it's more than offset by the negatives from the others.

    As for your army, look over the morale negative modifiers: there are so many that could have applied to your men in that situation, it's hard to see how they could have held.

    P.S. That V&V list was posted earlier this year by Grey Fox - Cheers!
    Last edited by Geezer57; 09-23-2006 at 14:57.
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  5. #5
    Member Member danfda's Avatar
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    Default Re: chain routing causes

    I had something like this happen to me yesterday. I have an XL campaign with the Knights Hospitaller, late/hard, and I was in posession of Egypt. My heir was in charge of a mostly full stack of arbalesters, order foot, and mounted x-bows, which, most of which had an armor+2 upgrade.

    The Eggies attacked with a slight numerical advantage and an army comprised of mostly saharan cav and mameluk cav, with a unit of Mongol heavy cav (hehe), desert archers, and a couple of nubian spearmen. A few turns prior I had annihilated an Egyptian army of mostly the same composition in the same territory, so I thought the battle would be no big thing. Boy was I wrong.

    The cav charged my line of arbs, who got off some salvos but did not do as much damage as I wanted. One unit got caught by the Mameluks before it could retreat behind my order foot, and routed almost immediately. So when the MHC hit a perfect unit of order foot, they too routed almost immediately even after taking hardly any casualties. Next, my whole line routed, except for my two Knights Hospitaller and one unit of order foot, which almost carried the day, killing the MHC, the mameluks, the spearmen, just about everyone. Every other unit routed and was butchered almost to a man, with most running off, rallying, and routing again before they even got back to the Egyptians. The mameluks and the saharans made short work of them, to my dismay.

    My general fought valiantly, but died a short while later when the reserve mameluk cav hit his ragtag line. It was sluaghter. I did, however, kill more of them than they killed of me, but it was a close thing, and that was only because of my heir's heroism.

    Now, the chain route, I believe, was due to my heir. He had the gluttony vice, which carried a -6 morale penalty (I think). This hadn't been a problem before, but I think that it was when combined with the desert--the armor made my guys tired from just standing there...

    You would think I learned my lesson, but the very next turn I took Egypt back from its rightful owners with a large invasion, consisting mostly of Knights Hospitaller, order foot, and arbs...
    Last edited by danfda; 09-23-2006 at 15:35.
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  6. #6
    Senior Member Senior Member gaijinalways's Avatar
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    Default Re: chain routing causes

    Good point, I figured it was the general. The next replay I pulled the general out bringing in a replacement, about same numbers 1150 to 3300, yet I pulled off a stunning victory. Having a few more reinforcements helped, but mainly nobody panicked and the general didn't start squacking. Yeah, a bad general will just ruin your day .
    Last edited by gaijinalways; 09-24-2006 at 05:34.

  7. #7
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: chain routing causes

    Quote Originally Posted by gaijinalways
    Good point, I figured it was the general. The next replay I pulled the general out bringing in a replacemnet, about same numbers 1150 to 3300, yet I pulled off a stunning victory. Having a few more reinforcements helped, but mainly nobody panicked and the general didn't start squacking. Yeah, a bad general will just ruin your day .
    Yep, you can have the best general in the world stat-wise (command, dread, etc.); but he'll still be useless if he's got traits that give his men morale penalties.
    "MTW is not a game, it's a way of life." -- drone

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