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Thread: ***AoVaF Needs Help***

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  1. #1
    Curse of Atlantis developer Member Neon twilight's Avatar
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    Default Re: ***AoVaF Needs Help***

    I can contribute a bit (as long I get sorted with my mod), but I can't realy do advanced and super accurate models (I mostly use what is already done).

    But the question is, why do not wait for MTW 2 to see if we can use already done models or texture for a game that surely suits better the mod and make a very good AOAF ?
    "If you know the enemy and know yourself you need not fear the results of a hundred battles."- Sun Tzu
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    Curse of Atlantis a fantasy mod for RTW 1.5
    https://forums.totalwar.org/vb/showthread.php?t=68781

  2. #2

    Default Re: ***AoVaF Needs Help***

    Previews, recruitment requests etc. etc. live in Mod Discussion. Moved.

    And best of luck Many are rooting for a AoVaF release!
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  3. #3

    Default Re: ***AoVaF Needs Help***

    Quote Originally Posted by Neon twilight
    I can contribute a bit (as long I get sorted with my mod), but I can't realy do advanced and super accurate models (I mostly use what is already done).

    But the question is, why do not wait for MTW 2 to see if we can use already done models or texture for a game that surely suits better the mod and make a very good AOAF ?
    That's great! Can you do 2D art? Skinning, UI etc.? They are the main things we need now. The "glamorous" units have been done already. Now if I could only find the team member who has them...

    In response to the question: It is possible that there will be an AoVaF-style mod for MIITW, but the first priority must be to get something playable out for RTW - a game known to be moddable. Doing a total conversion for MIIW (and there are already a few out there) will be much more work - cities (for the Hellenistic and Roman mods), units (with the extra limbs etc.) and environs will be much more time-consuming to change in MIITW

    Quote Originally Posted by Epistolary Richard
    Previews, recruitment requests etc. etc. live in Mod Discussion. Moved.

    And best of luck Many are rooting for a AoVaF release!
    Thanks. On both counts.
    Last edited by menander; 09-25-2006 at 11:30.

  4. #4
    Curse of Atlantis developer Member Neon twilight's Avatar
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    Default Re: ***AoVaF Needs Help***

    That's great! Can you do 2D art? Skinning, UI etc.? They are the main things we need now. The "glamorous" units have been done already. Now if I could only find the team member who has them...
    Yep I can do all of this and if remember well it's Scion the worm who did a lot of the models.

    will be much more work - cities (for the Hellenistic and Roman mods), units (with the extra limbs etc.) and environs will be much more time-consuming to change in MIITW
    Yes but... don't forget in MTWII there will be already medieval/arab/byzantine cites.
    Last edited by Neon twilight; 09-25-2006 at 13:36.
    "If you know the enemy and know yourself you need not fear the results of a hundred battles."- Sun Tzu
    "You can do everything with bayonets, but you are not able to sit on them" - Otto Von Bismarck
    "People love chopping wood. In this activity one immediately sees result" -Albert Einstein


    Curse of Atlantis a fantasy mod for RTW 1.5
    https://forums.totalwar.org/vb/showthread.php?t=68781

  5. #5
    Bopa Member Incongruous's Avatar
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    Default Re: ***AoVaF Needs Help***

    I belive Skeletor and Scion did most of the units.

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