maybe in an expansion, not having this at all seems a bit sad to me, it was my favorite aspect of MTW SP![]()
maybe in an expansion, not having this at all seems a bit sad to me, it was my favorite aspect of MTW SP![]()
And when the brazen cry of achilles
Was heard among the trojans, all their hearts
Were troubled, and the full-maned horses whirled
The chariots backward, knowing griefs at hand...
Agreed. I think the half-hearted attempt to have the "goals" like in BI are what we are in store for. Ooh, as England I have to conquer 45 territories and hold Wessex...
Pfft. Thats why I am waiting for mods.
"Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"
--Fry, Futurama, the show that does not advocate the cool crime of robbery
I was a great fan of GA-mode but let's be honest, they were a little half-baked in MTW. The crusades were the best and crusades are in M2TW.
Other than that, there were few interesting GAs - the Krak De Chevaliers stands out. I suspect we will get more interesting RPG type tasks through the mechanism of missions or whatever they are going to call them in M2TW. ie like the Senate missions in RTW, but provided by guilds IIRC and with suitable carrots and sticks. IMO, the Senate missions in RTW provided more direction and motivation than the few non-crusading GAs in MTW. Let's hope all factions get some kind of missions in M2TW, not just the favoured 5 starter factions.
To be honest, aside from crusading, the main benefit of GAs in MTW was allowing you to win without having to go through the exhaustion of conquering the whole map. But the more limited M2TW victory conditions already give you that.
Yeah, I guess I somewhat forgot about the guild and Noble Council () missions. The thing that I liked best was that you could win without having to conquer a lot of land, which I really enjoyed. The main factions had certainly the best GA goals, but even some of the smaller ones had some fun things to try to achieve (except Hungary).
But in BI, you had to conquer a bunch of territory to win, and that was the only goals you had. I wasn't so fond. And I found the Senate missions completely unnecessary for furthering the game, and I am always one of those right up front and anxious for role playing type facets in a game. In short, RTW was a real let down in that department. Hopefully M2TW will be much more like the original.
The reason I want a real, tangible GA mode is that CA isn't going to want to force players to role play, which is the whole point of goals mode. They'll have it so those who want to steamroll everything can, without having to worry about an RPG element. This in turn means that the goals will be like the Senate missions from RTW--superfluous and not important to victory conditions. Which cheapens those goals, and *probably* will mean that there will be much less time spent devising those goals. Less time spent equates to flakey window dressing. And I don't want the best part of MTW relegated to being flakey window dressing in the update.
So that's why I want GA back. Then we can have the best of both worlds again.![]()
"Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"
--Fry, Futurama, the show that does not advocate the cool crime of robbery
Well let's give CA a bit of credit and suppose that they will be improving the senate style missions.Originally Posted by danfda
Besides what is the big difference between "controlling the wool trade" being a hard coded GA or being a guild issued mission? Same with for the french, does it really matter if building a cathedral is a GA or a mission issued by the pope/nobles?
Doesnt seem to matter to me as long as the rewards are ok..
True, and I *do* think that the mission system will be upgraded. But what I was trying to get at is that with a concrete GA mode, you get points for accomplishing those tasks, and that furthers your quest towards winning the game. If the noble's council says "we'd like you to control as much trade in the north sea as possible," that great and you will make more money. But you will not get any points, and it will not advance you in the game. All you'll do is make the nobles happy. If you decide not to control the trade, so be it--it doesn't cost you anything (except a little money). GA mode forces those missions to be essential parts of the game, and by extension makes them more important.Originally Posted by Beelzebub
I guess I'll just have to wait and see.
"Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"
--Fry, Futurama, the show that does not advocate the cool crime of robbery
I agree that CA can either make these missions superficial (you just get some money as a reward for what was a major GA in MTW) or make them substantial (there is a game mode where completing major missions can lead to victory, basicallly GA2).
Maybe I missed the info tidbit on this, but as far as I know they havent released much info on this area of the game. I think CA is well aware of the desire of the playerbase for more structured campaigns with victory conditions other than conquer everything, and Id say the only reason they'd conceivably not implement them in MTW2 would be some kind of crazy limitation in the RTW engine that prevents them from coding it in...
Well, they also decided not to bring back titles. I can't imagine was because they were unable to overcome the technical difficulties of bringing back a feature that's over a decade old. If they figured out randomized body parts, I think they could have figured out GAs and titles. I think the lack of both are gameplay decisions, which you and I may not agree with. Again, just another reason to not buy the game until you've heard enough reviews from here about whether it's worth the ~$50 or not.
Fac et Spera
Individuality,
While several of you may want titles and GA, realize buying the game is a individual choice. If I were people on these forums I won't listen to a single person, I mean seriously most ppl here are strangers. Talk to a friend who owns it, or test the demo, and decide if it's something you *personally* will like.
There are tons of new features, yes they took out one or two old one's but they are trying to attract new players and people first picking up this game may be confused about titles. I don't know, but I doubt CA just went, "Yes let us throw out that idea."
Needless to say it's almost Oct and game will be out in Nov, so I doubt any post suggesting things to CA will get something put in. Yes maybe in a expansion. Then again look at how few CA posts on here and you realize they arn't listening to everything. I think getting attached to any minor feature, GA or anything else is silly personally.
i agree Danfda
And when the brazen cry of achilles
Was heard among the trojans, all their hearts
Were troubled, and the full-maned horses whirled
The chariots backward, knowing griefs at hand...
I definately want a GA mode, I played this mode exclusively in the original MTW, it was so much better than conquer the map...snore...and also much better than RTWs control x provinces.
RTWs system would be ok if it was incorporated into a GA system as one of the tasks
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