It is especially irksome when you consider that most games don't take advantage of multi-threading. Games are the most cpu intensive and resource hungry applications out there and yet developers are seemingly dragging their collective tails in exploiting this CPU technology to the fullest. This draws a stark contrast to the industry's obsession with incorporating the latest and greatest 3D rendering techniques into their games.Originally Posted by doc_bean
When you think about it, there's nothing to complain about being able to multi-task while playing your favorite game at buttery smooth framerates. However it would be really nice if that second CPU core could also be utilized for things like in-game physics calculations or to improve the AI routines.
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