fingers crossed.
I think this is an absolutly brillaint idea, realistic to. So yer, hopefully in the next expansion.
fingers crossed.
I think this is an absolutly brillaint idea, realistic to. So yer, hopefully in the next expansion.
Very good ideas. I always hated that you couldn't surrender.
"All that is necessary for the triumph of evil is that good men do nothing." -Edmund Burke
I've never played RTW, but in MTW you always have the option to retreat to the nearest friendly province. I would never recommend it though, unless your king or some other unit that you just can't stand to have beseiged is there. If you can beat the invader, then beat him. If not, hole up in your castle until help arrives, thereby keeping the enemy from just attacking the next province down the line.
'People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.'
—George Orwell
Well we have to recognise the differing mechanism of the RTW (and thus M2TW) campaign map...
You inherently have these options... If another coutries army stack is stomping around your province then you can "1. Give battle." by sending you army out to attack it, though this does lead to the odd mechanism were in defending you lands you become the aggressor?!?
Or you can leave you forces in the Settlement and generally ignore the trespassing army which is sort of the equivilent of "2. Prepare for seige." only in this case the siege is not automatic and you do not lose control of the province even if the siege begins.
Finally you could take one look as the invaiding army and decided you have no chance unless you consoladate you forces and withdraw your troops from the settlement and province all together leaving the invaiding army free to do whatever they like without oppostion, as in "3. Abandon the settlement.". Again the assault on the now empty settlement is not guaranteed at this point and revolt becomes a possibility to...
In princple I agree with the other posters in that it would be nice to get some immediate options at the start of a siege; immediate sally (with your troops in the settlement and their's starting near the edge of the map and if the clock runs out before you drive them off then the siege begins), lock the gates, or make a run for it abandoning the settlement as long as there is a valid route to withdraw.
I just wanted to point out that with the more dynamic nature of the campaign map now we essentially have the same options as before with more variety in possible outcomes...
if u know that like your about to be beseiged maybe another option like stock up food stores or something like that could be made, but so like everybody doesnt just click it every turn then it should come with a cost depending on the settlement size and defences
Also if you prepare for the seige like u know is coming then you could make sum extra defences like on the walls and a stronger gate, but these extra defences will mean a decrease in trade or something along those lines
I agree that the retreat option should be available.
If you do not have the option of retreat than you may end like russians in 1941. Their army was butchered because it did not retreat. Retreating may save your army, while your castle would be probably doomed anyway (unless you can bring reinforcements from some place nearby). Better to lose only your castle rather castle and army both.
By my blood i swore-Kingdom of Hermon.
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