Results 1 to 30 of 32

Thread: Options when defending a settlement

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Parentum voto ac favore Member Dark_Magician's Avatar
    Join Date
    Sep 2002
    Location
    L i v o n i a
    Posts
    93

    Default Re: Options when defending a settlement

    Quote Originally Posted by Encaitar
    Just thinking back to MTW, I'd like to see the defender given the following options when a settlement is first attacked (i.e. on the campaign map, an enemy stack moves up and tries to initiate a seige/assault).

    1. Give battle.
    Your forces within the castle march out to meet the enemy in a regular, open field battle (as opposed to having to sally forth later, which can be quite awkward). If you are defeated, the survivors retreat to the settlement and it becomes beseiged.

    2. Prepare for seige.
    Your forces remain within the settlement, and it becomes beseiged (as currently happens all the time in RTW).

    3. Abandon the settlement.
    Your forces flee, and the settlement is surrendered to the enemy.

    Surrender is fine idea. In addition I'd say that a big city should have by default one unit of city militia defending it because it is not normal when one can "fish" for cities accidently left unguarded and take them with minimal effort. In reality medieval cities normally enjoyed autonomy and employed own militias as they frequently do up to today

  2. #2
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
    Join Date
    Feb 2006
    Location
    Somewhere relatively safe, behind some one else, preferably at the back
    Posts
    2,953
    Blog Entries
    3

    Default Re: Options when defending a settlement

    there will be (a) free unit(s) of militia for every settlement/city/castle. So they won't be unguarded unless the A.I. is unable to handle it, which I doubt.
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  3. #3
    Cheeky Bastage Member Hobot's Avatar
    Join Date
    May 2003
    Location
    San Diego, CA
    Posts
    70

    Default Re: Options when defending a settlement

    Well this is great news that they actually already have these features! Once again I'm more psyched than ever
    Every man dies, not every man really lives.

  4. #4
    Member Member spong's Avatar
    Join Date
    Jul 2006
    Location
    Exeter, Devon, UK
    Posts
    58

    Default Re: Options when defending a settlement

    I think there should be the options to negotiate as someone mentioned earlier. I understand it might overcomplicate things though but it would be nice to negotiate terms rather than just fight or flee. Having said that it sounds as though the options they have implemented are very nice - I hated having to manually sally out of a settlement.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO