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Thread: Falling back fighting

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  1. #3

    Default Re: Falling back fighting

    Apparently, no such maneuver was used in melee combat. You can't walk backwards with men holding sharp weapons right behind you, and you give the enemy and advantage in thrusting their weapon if you are backing away. It's a basic concept of the gameplay that, once you commit a unit, it's commited to fight. When a unit tries to move back away from the enemy, it becomes disrupted and suffers a morale penalty. If you want to set up a flanking maneuver, you have to do that with an army formation designed for that purpose not try to maneuver units to do that after they are already engaged. However, you might get what you want because the game is now being designed to provide a gameplay that appeals to a wide audience no matter how unhistorical or unrealistic that gameplay might be.


    Quote Originally Posted by matteus the inbred
    This would be great, very realistic. Most accounts I have read of medieval battles like Towton suggest that repeated bouts of 'combat>fall back and rest> combat' was the way medieval battles went, not the 'stand your ground slaughter' that most MTW battles result in.
    This is possible in the game, but you have to substitute another unit to take the place of the unit that is disengaging because the AI pursues units that try to disengage. In actual battles where men could stop fighting and withdraw, I suspect it's because the enemy didn't pursue.
    Last edited by Puzz3D; 09-27-2006 at 12:55.

    _________Designed to match Original STW gameplay.


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