Sure, I expect the complete disengagement was a mutual thing as Bob the Insane says, but being able to fight while retreating is possible, if prone to collapsing into a rout should the enemy force the pace. I don't think very compact units like pike phalanxes could pull it off though. Having also done a bit of re-enactment shieldwall stuff, I agree with Grumfoss that even fairly minimally trained troops are capable of a slow retreat while facing the enemy and still maintaining order.Originally Posted by Puzz3D
Possibly if your army charged down a hill and failed to break the enemy, this would be a way to pull back and regain your advantageous position without having to turn your troops around. Similarly, it could come in useful in bridge battles.
There is a small element of this already in MTW, units can get pushed back during combat, especially downhill, but I think this is a more organised concept. Probably too complex for the games designers to bother with, I guess.
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