We are testing various solutions, including this one.
We are testing various solutions, including this one.
I'm still not here
landblocks? care to explain? im not understanding...what is a landblock in RTW? sorry for my noobish ignorance...
"Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar
I think it's about trying to make some parts of the map impossible to move across.
No!
Please do not make landblocks! Do not try to direct history like RTR does, just let everything flow!
Doesn't this go against everything the EB team stands for like the "we are setting the table as it was, then you create the history"?
Isn't this something like having a character like Marius show up to do the reforms, when in fact anyone could have done it in a variety of ways?
Please no?
I'll have to learn map editing...
Last edited by fallen851; 09-27-2006 at 19:20.
"It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane
http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s
What he said! Although I think he forgot the "not"Originally Posted by fallen851
EDIT: nevermind lol, he edited his post
We haven't really done it yet. It's got to be an option though guys - as carthie/ptolemy sand wars are not historical and would not have happened like they are in RTW's engine without some geographical hindrance (be it in terrain or strange territorial boundaries or whatever). We have a couple of other tricks to try first, but our mapping ability has been greatly hindered lately.
I agree, I paticularly find annoying the constant war/peace treaties every turn over insignifigant pieces of the saharan desert...![]()
"urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar
I don't think the AI would handle these landblocks very well.
You'd just get a bunch of full stack armies who are just standing there because of pathfinding problems.![]()
Is it not possible to restrict the province-selection process for AI players, or is that stuff mostly in the inaccessibly code?Originally Posted by Teleklos Archelaou
Trithemius
"Power performs the Miracle." - Johannes Trithemius
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