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    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default GameSpot Designer Diary: Mission Design


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    Default Re: GameSpot Designer Diary: Mission Design

    The interesting part is
    If the player makes an agreement with another faction to carry out a certain action in the future (for example, attack another faction), this agreement will become a mission, and players will receive their rewards when the action is completed.
    that means there will be no more "helping out" deals wich cna be fulfilled by sending one unit of peasants.

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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: GameSpot Designer Diary: Mission Design

    Hmm. No new information from what we've seen elsewhere, although I'm glad they've confirmed missions can be assigned by guilds after all. (I know there's been some confusion on that issue.)

    I continue to be intrigued by missions assigned by individuals from another faction. I wonder what benefit(s) they will have if you carry them out.
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    Default Re: GameSpot Designer Diary: Mission Design

    What where all those gray avatars in the first picture? The ones near London.
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    Member Member Polemists's Avatar
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    Default Re: GameSpot Designer Diary: Mission Design

    I don't know but I agree. I like this I mean there's so many sources to get missons from. It also looks like they've tested it enough to make sure it dosn't get cluttered or that every single mission is not a simply blockade. I'm curious what sort things you have to do to gain certain guilds. They mention ways of governing your region, so does that mean like if I raise taxes super high the templar chapter house will come, because they'd have a nice chapter house paid for by the nation?

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    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: GameSpot Designer Diary: Mission Design

    Very odd. This is a repeat of a dev diary that went up on the .com on August 25th. Must be a slow week in the Marketing department.
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    Ashigaru Member Vlad Tzepes's Avatar
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    Thumbs up Re: GameSpot Designer Diary: Mission Design

    Quote Originally Posted by Tamur
    Very odd. This is a repeat of a dev diary that went up on the .com on August 25th. Must be a slow week in the Marketing department.
    Yes, I agree, I read this and kept wondering - well this is not new?

    But it's clear again, you can get missions form 4 entities, at least: Pope, Guilds, Nobles and other factions.

    In another thread started on this topic people wondered if you could get some missions from AI characters as well - that should have added tension to the game... Such as an unhappy heir willing to get at least something from papa's empire, before he gets 100 years old, and asking some help from you, The Masters of Assasins, muahahahaha...

    I like the ideea of more missions - it sounds closer to real life, where everybody wants something from you and you have to deal, one way or the other, with all of them.
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    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
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    Default Re: GameSpot Designer Diary: Mission Design

    Quote Originally Posted by Kourutsu
    What where all those gray avatars in the first picture? The ones near London.
    That were rebel factions. AFAIK Flanders (together with a lot of other provinces) starts out as rebel.
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    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: GameSpot Designer Diary: Mission Design

    This sounds good...

    I liked the senate mission system in RTW for the flavour it gave... Though the fact that most of the missions seemed to be based on cleaning up the messes of the other two Roman factions and pushing you into wars did grate after a while. Though that was all part of the flavour when yu think about it..

    The attack and enemy thing turning into a mission...

    I wonder if the same thing applies to the AI if you convince them to do the same thing...
    Last edited by Bob the Insane; 09-28-2006 at 11:54.

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    Pet Idiot Member Soulflame's Avatar
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    Default Re: GameSpot Designer Diary: Mission Design

    Odd. I was told on the preview event that guilds could influence the type of mission that you would get, but not be a source themselves. I even asked him twice to be sure since it seemed odd after another interview said there were.

    Perhaps he meant you could only get 2 missions at the same time... 1 from guilds/nobles and 1 from the Pope? Seems odd.

    Anyway, I'm personally also glad it's in. More variety and different build incentives are always nice.
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    Cheeky Bastage Member Hobot's Avatar
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    Default Re: GameSpot Designer Diary: Mission Design

    Hehehe, I wonder if the council of Nobles will ask you to assassinate yourself on some pretext at some point like the Senate did...That would be quite hilarious
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