http://uk.gamespot.com/pc/strategy/m...pslot;action;1
More details on the missions
http://uk.gamespot.com/pc/strategy/m...pslot;action;1
More details on the missions
The interesting part is
that means there will be no more "helping out" deals wich cna be fulfilled by sending one unit of peasants.If the player makes an agreement with another faction to carry out a certain action in the future (for example, attack another faction), this agreement will become a mission, and players will receive their rewards when the action is completed.
Hmm. No new information from what we've seen elsewhere, although I'm glad they've confirmed missions can be assigned by guilds after all. (I know there's been some confusion on that issue.)
I continue to be intrigued by missions assigned by individuals from another faction. I wonder what benefit(s) they will have if you carry them out.
"MTW is not a game, it's a way of life." -- drone
What where all those gray avatars in the first picture? The ones near London.
Its not flooding if you have something good to say.
I don't know but I agree. I like this I mean there's so many sources to get missons from. It also looks like they've tested it enough to make sure it dosn't get cluttered or that every single mission is not a simply blockade. I'm curious what sort things you have to do to gain certain guilds. They mention ways of governing your region, so does that mean like if I raise taxes super high the templar chapter house will come, because they'd have a nice chapter house paid for by the nation?![]()
Very odd. This is a repeat of a dev diary that went up on the .com on August 25th. Must be a slow week in the Marketing department.
"Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller
Yes, I agree, I read this and kept wondering - well this is not new?Originally Posted by Tamur
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But it's clear again, you can get missions form 4 entities, at least: Pope, Guilds, Nobles and other factions.
In another thread started on this topic people wondered if you could get some missions from AI characters as well - that should have added tension to the game... Such as an unhappy heir willing to get at least something from papa's empire, before he gets 100 years old, and asking some help from you, The Masters of Assasins, muahahahaha...
I like the ideea of more missions - it sounds closer to real life, where everybody wants something from you and you have to deal, one way or the other, with all of them.![]()
"Whose motorcycle is this?", "It's a chopper, baby.", "Whose chopper is this?", "Zed's.", "Who's Zed?", "Zed's dead baby. Zed's dead." - Butch and Fabienne ride off into the sunset in Pulp Fiction.
That were rebel factions. AFAIK Flanders (together with a lot of other provinces) starts out as rebel.Originally Posted by Kourutsu
Originally Posted by Drone
Originally Posted by TinCow
This sounds good...
I liked the senate mission system in RTW for the flavour it gave... Though the fact that most of the missions seemed to be based on cleaning up the messes of the other two Roman factions and pushing you into wars did grate after a while. Though that was all part of the flavour when yu think about it..
The attack and enemy thing turning into a mission...
I wonder if the same thing applies to the AI if you convince them to do the same thing...
Odd. I was told on the preview event that guilds could influence the type of mission that you would get, but not be a source themselves. I even asked him twice to be sure since it seemed odd after another interview said there were.
Perhaps he meant you could only get 2 missions at the same time... 1 from guilds/nobles and 1 from the Pope? Seems odd.
Anyway, I'm personally also glad it's in. More variety and different build incentives are always nice.
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Hehehe, I wonder if the council of Nobles will ask you to assassinate yourself on some pretext at some point like the Senate did...That would be quite hilarious![]()
Every man dies, not every man really lives.
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