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Thread: GameSpot Designer Diary: Mission Design

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  1. #10
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: GameSpot Designer Diary: Mission Design

    That is a matter of opinion I guess...

    Personally I like the curve balls the game through at your strategies. Makes you think on the fly, make important decisions with consequences... I mean you can ignore the mission and follow you strategy if you think you know better and if you still win, what does it matter?

    I see it as a logical step forward from having morale on the battlefield. Your troops will not do what ever you say no matter what until the death (of course their objections are limited to charging without orders or running away), so why should your Kingdom? It is not like you ,the player, do not have final say in what you do, but you are not operating in a vacum...
    Last edited by Bob the Insane; 09-28-2006 at 12:32.

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