Not boring at all, but rather a reflection on the balancing act a medieval king had to perform to keep his throne. Merchants, nobles and the church all want their own way, and they're rarely the same....might force the player to make tough choices - which I like. Very few games ever put the player in a situation where he has to choose, and none of the options are very palatable. Planescape: Torment was oneOriginally Posted by Little Legioner
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