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  1. #1

    Default Distance to Capital

    I was just thinking- does anyone know if the "distance to capital" penalty makes a return in MTW 2 and if so how strong its effect is? Using the same penalty as in RTW would be disastrous for Catholic factions since it would make crusading from Western Europe to the Middle East so difficult as to be not worth bothering.

  2. #2
    Research Shinobi Senior Member Tamur's Avatar
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    Default Re: Distance to Capital

    I haven't heard anything definite. I'd be surprised if they pulled it completely out, though they have said they've done some significant work to make it more difficult to hold together a far-flung empire. This may mean a completely different system for determining public order problems, or mean another layer on top of the distance-to-capital/buildings/unrest/etc model from Rome. I guess we'll see.
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    Member Member Darth Nihilus's Avatar
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    Default Re: Distance to Capital

    Logically it has to have been changed or the game would be near impossible. The distance to capital penalty in RTW was pretty harsh, but with the advent of religion it really would make crusading impossible. I can't imagine it isn't changed somewhat, or else this is going to be really frustrating.
    "All that is necessary for the triumph of evil is that good men do nothing." -Edmund Burke

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    MTR: AOA project ###### (temp) Member kataphraktoi's Avatar
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    Default Re: Distance to Capital

    An ideal solution would be the creation of a new faction if the Crusade is successful with that new kingdom as a protectorate of the faction who sent the Crusade.

    Too bad, there is a faction limit :(
    Retired from games altogether!!

    Feudalism TOtal War, non-active member and supporter. Long Live Orthodox Christianity!

  5. #5
    Modder Member Encaitar's Avatar
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    Default Re: Distance to Capital

    I'd prefer to see increased corruption (a la Civ) rather than unrest for far away settlements. It got a bit rediculous at times in RTW when (due to squalor and distance-to-capital unrest) you had to have 20 units, low taxes, maxed out happy/law/health buildings, and a highly influential governor in a settlement just to keep it from rioting every damned turn.
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    It was a trap, after all. Member DukeofSerbia's Avatar
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    Exclamation Re: Distance to Capital

    Only one thing frustrated me in RTW than DtC - squalar!
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  7. #7

    Default Re: Distance to Capital

    i hated the squalor most in RTW, the problem was that certain eastern and barbarian factions were unable to control squalor because they didn't have sewer buildings and what-not.

  8. #8
    Darkside Medic Senior Member rory_20_uk's Avatar
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    Default Re: Distance to Capital

    Simply adding population migration would not only alleviate this problem but also add a touch of realism.

    factoring in population in the region as opposed to merely the capital would also help.

    Sadly not. But I did read that the types of grass on the tactical maps have been redone - obviously a FAR better use of time

    An enemy that wishes to die for their country is the best sort to face - you both have the same aim in mind.
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    Member Member Polemists's Avatar
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    Default Re: Distance to Capital

    Ha you thought squalor was bad before,


    This time we have the BLACK DEATH, as a event. Yay for plague event of doom

  10. #10
    Member Member Temujin's Avatar
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    Default Re: Distance to Capital

    DistanceToCapital appears to be capped at 80%. The only time I've had any trouble with it was in my Spanish game where I took antioch (36k inhabitants, 100% islamic) while my capital was in Leon. That one needed an extermination.

    Quote Originally Posted by Polemists
    Ha you thought squalor was bad before,


    This time we have the BLACK DEATH, as a event. Yay for plague event of doom
    Actually, the black death reduces squalor.

    Yes it does.

    No, that doesn't make any sense, but it is true.

    Really!

    Fewer people means less squalor, even if those fewer people are living in an open, plague-infested graveyard. It's all about living space, apparently. Everything else is secondary to the medieval commoner.
    "Experts eliminate the simpler mistakes, in favor of more complex ones, thereby achieving a higher degree of stupidity"
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  11. #11
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Talking Re: Distance to Capital

    Does anyone know what is the exact distance to capital modifier please ?

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  12. #12
    Member Member zverzver's Avatar
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    Default Re: Distance to Capital

    Squalor effects of distance to capital has been rafly halved since RTW. You can see a more detailed analisis in a post "Research on compagn map" (it is sticky).
    Never underestimate your enemy, even if he is AI controlled.

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