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  1. #1

    Default Re: Distance to Capital

    i hated the squalor most in RTW, the problem was that certain eastern and barbarian factions were unable to control squalor because they didn't have sewer buildings and what-not.

  2. #2
    Darkside Medic Senior Member rory_20_uk's Avatar
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    Default Re: Distance to Capital

    Simply adding population migration would not only alleviate this problem but also add a touch of realism.

    factoring in population in the region as opposed to merely the capital would also help.

    Sadly not. But I did read that the types of grass on the tactical maps have been redone - obviously a FAR better use of time

    An enemy that wishes to die for their country is the best sort to face - you both have the same aim in mind.
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  3. #3
    Member Member Polemists's Avatar
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    Default Re: Distance to Capital

    Ha you thought squalor was bad before,


    This time we have the BLACK DEATH, as a event. Yay for plague event of doom

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    Member Member Temujin's Avatar
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    Default Re: Distance to Capital

    DistanceToCapital appears to be capped at 80%. The only time I've had any trouble with it was in my Spanish game where I took antioch (36k inhabitants, 100% islamic) while my capital was in Leon. That one needed an extermination.

    Quote Originally Posted by Polemists
    Ha you thought squalor was bad before,


    This time we have the BLACK DEATH, as a event. Yay for plague event of doom
    Actually, the black death reduces squalor.

    Yes it does.

    No, that doesn't make any sense, but it is true.

    Really!

    Fewer people means less squalor, even if those fewer people are living in an open, plague-infested graveyard. It's all about living space, apparently. Everything else is secondary to the medieval commoner.
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