No, only the Papal faction.
Enslavement is the same as execution, but for muslims. Has the same effects etc.
Originally Posted by Caravel
No, only the Papal faction.
Enslavement is the same as execution, but for muslims. Has the same effects etc.
Originally Posted by Caravel
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
I liked the option, was very sad it wasn’t improved and transposed to the Rome game (I mean you Enslave whole settlements, why not armies!)
Personally what I’d Like to see in M2:TW is the options available as we’ve had before or perhaps even one or two more.
Remember that its Medieval so “Enslavement” isn’t very culturally accurate (if you have 1,000’s of serfs…why would you enslave anyone?), also I think the Muslim factions would be EVEN LESS inclined towards slavery.
However, from an accuracy stand point what I WOULD like to see is an option for “Hire”.
i.e. assuming you capture 500 or so troops from a rival faction. You offer them up for Ransom but (as often happened in Medieval) the AI refused to pay up! Now, previously, they were just put to the sword but how about the option of employing them as Mercenaries?
From the captured enemies standpoint it makes perfect sense….you’re previous “employer” won’t pay for your release, the other option is that you’re about to be killed en-mass…..then you’re offered employment with your previous enemy.
I know what I’d choose!
It also sits well with the historical background of Medieval warfare where the vast bulk of armies were Mercenary ones.
My Steam Community Profile - Currently looking for .Org members I know with NTW for MP stuff (as I'm new to that...lol)
This idea is good.
People didn't want it in RTW because in MTW it seemed unrealistic the way prisoners were simply chased, caught and then vanished, appearing as a number and nothing more. I don't agree with those sentiments. I believe it was a good feature and that some abstraction is always required.Originally Posted by Braden
Enslavement is valid for muslim factions as historically muslims did take slaves and the slave trade was a massive business. Culturally accurate in that respect. It would have been better in MTW if slaves had been converted into a "slave resource" (as in RTW) tradable with other muslim factions and locally for a period.Originally Posted by Braden
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Absolutely a good feature, its still a game and no matter how sophisticated it is it certainly wouldn't be much fun to keep pulling units off the battlefield just to take their captives away.Originally Posted by Caravel
I guess by "people" you mean Publishing exec's and other money orientated people?
it is far more realistic in any of the Total War games to have captives rather than just corpses.....equals more money for the victors!
(though I have to say that in some of the larger Rome battles its IS satisfying to scroll over the battlefield and see simply 1,000's of bodies)
Ok, stand corrected.Originally Posted by Caravel
The other more abstract reason for the idea I've put forward above is that I just didn't like HAVING to kill several thousand virtual soldiers......1) It seemed such a waste, 2) I didn't feel "good" about it and 3) I didnt like being "forced" into anything in an open game like a Total War one.
Last edited by Braden; 09-29-2006 at 14:57.
My Steam Community Profile - Currently looking for .Org members I know with NTW for MP stuff (as I'm new to that...lol)
i like the idea of hireing troops when the faction refuses to pay so i could hire elephants with canons that would be fricken aswome and will their be a moive of them like being put to the sword or being set free
There Can Only Be WAR!!!!!
I bid You Stand Men of the west
this is my army
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I loved that feature. I also loved it so I could build the dread of my generals by continually letting a province rebel and killing its rebel army. Wash and repeat for continued results![]()
"All that is necessary for the triumph of evil is that good men do nothing." -Edmund Burke
True, would be a good way to get specialist units you are unable to build for various reasons…….and assuming a human player can get to the sort of victories we all did in the old Medieval (where we captured perhaps 3,000 men!) we’d get instant armies!
…….assuming we could afford them.
There are other options that you could do but in the end its an “end of battle” screen and it wouldn’t be realistic for the game to have too many options at that point.
Example of how defined it “could be”:
So, you capture 2,000 troops. Kill or Ransom? – ok, Ransom. Ransom is refused: Kill or Hire. Well ok, Hire. Hire = 7,000florins…..eeepppp! I don’t have that much spare cash – Cancel.
Kill or Release – Oh, that’s nice….erm….Release
Release = drop in “happiness” in the province and the availability of those units as individually hireable Mercenaries.
Personally, if I wanted the P.o.W. system in an RTS game to be “as perfect as possible” then these are the options I’d want to see, but I’m sure you can see that its over complex and, honestly, anally retentive.
…so much easier to just click “Kill”.
My Steam Community Profile - Currently looking for .Org members I know with NTW for MP stuff (as I'm new to that...lol)
If the AI doesn't pay, it would be good if you could then choose what you want to do with them. Release them all, as with rebels, would be good if when released, those men appeared as a rebel army, or armies, back in their province of origin.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
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