Pardon the post.
Pardon the post.
First Secretary Rodion Malinovsky of the C.P.S.U.
https://forums.totalwar.org/vb/showthread.php?t=86316
12th Century Glory!
http://z14.invisionfree.com/12th_Cen...d7dc28&act=idx
"I can do anything I want, I'm eccentric! HAHAHA!"-Rat Race
Do you think the Golden Rule should apply to masochists as well?
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature. yes that's right i dont listen rap..
How can you have a half a million treasury and be at peace with the Pope?
Killing the Pope usually comes first!
Down with the enemies of Byzantium!
The Bartix thread is good for your health!
Oh, that´s simple, playing as England, building massive fleets and try to heed the Papal warnings and wishes. It´s actually rather seldom that I have to deal with the Pope the hard way, unless, of course, I play a faction who´s territories border the Pope´s.
I usually disregard fleets...
Is that why I can never get any cash?
Down with the enemies of Byzantium!
The Bartix thread is good for your health!
Yes. Unlike in RTW, in MTW you need to secure the sea regions if you want naval trade to occur, you can only trade with those provinces to which an unbroken line of ships exist.
You can make some money on inland trade, but that´s next to nothing compared to the reaps you get from oversea trade, the latter is the real moneymaker in MTW, I would even go as far as to claim that the successful establishing of sea trade is the make-or-break issue. Setting a sea trade network up is long and expesive, but the rewards will surpass all your imaginations. Keep in mind, though that
a) you can only sea-trade with foreign nations
b) you can only trade with those who you are at peace with
c) the fleet of a nation you´re at war with in the same sea region as your ship will blockade that sea region (especially annoying at chokepoints, like the Gibraltar Strait), making sea trade within or through this sea region impossible
One thing about naval fleets: do not begin building expensive fleets until you have the capability to replace them at a fair pace. This means creating a stable land economy early on. Also, as Ciaran said, fleets will definately become important by the high period. If you do not have a strong navy present in a region by the middle of that era, you will NEVER be able to build a good navy and be very susceptible to attack, not to mention being at risk of having a lagging economy.
Now you wouldn't want any of that now, do you?
Requesting suggestions for new sig.
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GOGOGO
GOGOGO WINLAND
WINLAND ALL HAIL TECHNOVIKING!SCHUMACHER!
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wow. I cant believe what I have been doing. I have only ever trained about 10 boats since I got Medieval all those years ago. So naval trade is worth it then, I thought it was a waste of good army-building time. We are getting a little off-topic from the Pope though, aren't we?
Can someone point me to a guide to this naval trading lark? You've already taught me the basics though Ciaran
Down with the enemies of Byzantium!
The Bartix thread is good for your health!
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