Just an update on Roma Surrectum:
1. We're nearing the finish of the first round of beta testing, and a patch will be released this week. The Mod itself will be released more than likely the following week...barring some disaster.
2. A number of changes have been made to make this Mod unique, challenging, and interesting to play. First, to compliment Syracuse and Epirus as new Greek factions, two more new factions have been added:
The Kingdom of the Cimmerian Bosporus
The Kingdom of the Attalids
Thrace and Numidia respectively have been changed into these historically interesting and notable Kingdoms, one based on the northern shores of the Black Sea and the other in Pergamum where a beautiful Greek city was built and prospered for centuries.
3. Another significant change has been made to gameplay, in additon to a global AOR system, and it involves how the Slave Faction behaves as well as 'merging' the pretty much unhistorical and insignificant 'Britons' into a global 'Free Peoples' Faction. These changes include:
a)The Slave Faction now recruits units and behaves like a real faction.
b) Spawning has been cut down as far as posible.
c) Strat Map color merges Briton and Slave regions into one.
d) Free People will attack other Free people!
e) Free People will attack you!!
f) Free People will recruit units that are region specific (by AOR), including Generals, diplomats, spies, assassins and navies.
g) Strat symbols and colors have been changed for the Free people so that now there will be 4-5 or more different banners displayed above the cities in different areas.....creating the illusion of 4-5 new factions that fight in different ways, with different units in different areas.
The overall effect of the AOR, the Free People faction and many other changes has resulted in a balanced campaign that over a 40-50 yr period (tested) is a struggle for ANY faction to gain much ground. No 'mega-empires' formed early by Egypt, Seleucid or Rome. In fact, each faction seems to survive well for a long time.
4. Some additional units, major economy and unit/building cost adjutments.
Some battle adjustments and a few fixed goofs:(
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