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Thread: Independent cityes script

  1. #1
    Rex Pelasgorum et Valachorum Member Rex_Pelasgorum's Avatar
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    Aug 2006
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    Default Independent cityes script

    I`m wondering if there is any posibility to make such a script that would act in this way :

    You siege an enemy town and you kill in that battle more than 50% of that factions army , bringing it on the brink of total anihiliation. Would be possible to create a script which makes some of the cityes of the almost-defeated factions which are not manned by family members to join your side without any neeed to siege them ?

    This often happened in ancient/medieval times....
    It would certainly give realism, and reduce the "rome total siege" feeling which gives headaches to those who play on large campaign maps.
    Dogma nemuririi sufletului îi fãcea curajosi fãrã margini, dispretuitori fatã de orice pericol, poftitori de moarte (apetitus morti) luptãtori cu hotarâre si cu o întreprindere de speriat.
    (Metianus Capella)


  2. #2
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    May 2005
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    plymouth - scrubbing Beirut's toilet with a cat...
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    Default Re: Independent cityes script

    i'm sure that this would be possible... but i think that the reason that it hasn't been done is because i think scripting relies on the 'real' name of things... and you wouldn't know what provinces were left and also you would need to know what the faction members are to make them change sides, so you would have to have about a trillion variables

    it would be so cool though
    GMM

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