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Thread: Historical Accuracy and Modability

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  1. #1
    {GrailKnights} Member hoetje's Avatar
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    Default Re: Historical Accuracy and Modability

    We don't know a lot about moddability atm mate.
    Sorry,I can't help you
    -Verba mea aurea sunt

    -Verba volant , scripta manent

  2. #2

    Default Re: Historical Accuracy and Modability

    Abot modding: no ******* idea.

    Historicality: It depends on units, but they (almost) all have a historical basis. some units are questionable (cannon elephants), but other then that...

  3. #3
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Historical Accuracy and Modability

    Umm...

    I would suggest looking at the M2TW modding areas on this forum, their is a lot of discussion already...

    No TW game yet has been cmpletely historically accurate and they have stated that as soon as historical accuracy gets in the way of gameplay they throw out historical accuracy.

    Having said that the general opinion is that this one is looking pretty good so far (just steer clear of the Mongol Heavy Archer thread... )...

    Do you have RTW? If so have you not tried some of the very fine mods for it? RTR platinum is a personal favourite...

  4. #4
    Member Member highlanddave's Avatar
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    Default Re: Historical Accuracy and Modability

    i and some others put some questions to soulflame to ask the developers a couple weeks ago at a conference. at last report they are as yet not back with answers on modability. see soulflames ....the answers thread for some feedback.

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