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  1. #1

    Default Economy problems?

    Hey all,

    I was just wondering if anyone else was having the economic problems that I do.
    Almost every faction starts play loosing money.
    The macedonians loose like 5-6k a turn at start, by the time I took Sparta and Athens, I was -30K+ in debt...

    The army upkeep is the thing that causes debt. It does not seem unreasonalble except that the tax, farming and trade values of cities seem to be really small...

    Let me know how all of you guys deal with this. All I could do was a bloody quick campaign to get several cities very quick at the start to begin a slow climb out of debt lol...

    -Dampiel-

  2. #2
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Economy problems?

    This is intentional. Your choice at the start of a campaign is to use your standing army or disband most of it and try to build up your strating provinces. Incresed devlopment of starting cities and the new trade resources will probably help though.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

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  3. #3

    Default Re: Economy problems?

    I see.
    That is an interesting approach. Why did they not simply give less starting armies and allow you to choose to either build an army or grow your economy. That would be a little more realistic that putting the known world in financial ruin at the start of the game... It might also have the effect of the computer AI attacking factions that it would not normally attack because A) It has a lot of troops anyway and B) It needs the money.
    This might account for some of the AI problems people have mentioned with a faction either going insane and conquering all, or just sitting there doing nothing...

    -Dampiel-

  4. #4
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Economy problems?

    Because in 272 most of our factions were engaged in fairly large scale military engagments and had their armies mobilzied. Those that didn;t tend to have fairly small military forces.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Economy problems?

    Quote Originally Posted by Dampiel
    Why did they not simply give less starting armies and allow you to choose to either build an army or grow your economy. That would be a little more realistic that putting the known world in financial ruin at the start of the game...
    That would make it too easy for the player to overrun the poorly defended A.I. towns. The A.I. receives occasional cash injections to compensate for increased upkeep (and to make sure it techs up properly: the A.I. is rather stupid when it comes to building up an economy).
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  6. #6

    Default Re: Economy problems?

    ok that makes sense then. I was worried that the A.I. would just stagnate in financial woes until you managed to come along and pounce on them.
    Though playing as Rome, so far the only faction that I have seen make any kind of gains in 55 years is Makadonians. All other factions take maybe...one other city and then seem to just sit there and do nothing. Though I have not seen farther east than macedonia so I dont know what those factions are up too.

  7. #7
    artsy-fartsy type Member Discoskull's Avatar
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    Default Re: Economy problems?

    If you're not a purist, type " ~ " and then " toggle_fow " to see the rest of the map, if you're curious.

    In my particular campaign, pretty much all the factions except the Yuezhi and Pontus have been throwing full stacks around and acting like rabid dogs, so...
    EB.


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