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Thread: Economy problems?

  1. #1

    Default Economy problems?

    Hey all,

    I was just wondering if anyone else was having the economic problems that I do.
    Almost every faction starts play loosing money.
    The macedonians loose like 5-6k a turn at start, by the time I took Sparta and Athens, I was -30K+ in debt...

    The army upkeep is the thing that causes debt. It does not seem unreasonalble except that the tax, farming and trade values of cities seem to be really small...

    Let me know how all of you guys deal with this. All I could do was a bloody quick campaign to get several cities very quick at the start to begin a slow climb out of debt lol...

    -Dampiel-

  2. #2
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Economy problems?

    This is intentional. Your choice at the start of a campaign is to use your standing army or disband most of it and try to build up your strating provinces. Incresed devlopment of starting cities and the new trade resources will probably help though.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

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  3. #3

    Default Re: Economy problems?

    I see.
    That is an interesting approach. Why did they not simply give less starting armies and allow you to choose to either build an army or grow your economy. That would be a little more realistic that putting the known world in financial ruin at the start of the game... It might also have the effect of the computer AI attacking factions that it would not normally attack because A) It has a lot of troops anyway and B) It needs the money.
    This might account for some of the AI problems people have mentioned with a faction either going insane and conquering all, or just sitting there doing nothing...

    -Dampiel-

  4. #4
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Economy problems?

    Because in 272 most of our factions were engaged in fairly large scale military engagments and had their armies mobilzied. Those that didn;t tend to have fairly small military forces.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Economy problems?

    Quote Originally Posted by Dampiel
    Why did they not simply give less starting armies and allow you to choose to either build an army or grow your economy. That would be a little more realistic that putting the known world in financial ruin at the start of the game...
    That would make it too easy for the player to overrun the poorly defended A.I. towns. The A.I. receives occasional cash injections to compensate for increased upkeep (and to make sure it techs up properly: the A.I. is rather stupid when it comes to building up an economy).
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  6. #6

    Default Re: Economy problems?

    ok that makes sense then. I was worried that the A.I. would just stagnate in financial woes until you managed to come along and pounce on them.
    Though playing as Rome, so far the only faction that I have seen make any kind of gains in 55 years is Makadonians. All other factions take maybe...one other city and then seem to just sit there and do nothing. Though I have not seen farther east than macedonia so I dont know what those factions are up too.

  7. #7
    artsy-fartsy type Member Discoskull's Avatar
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    Default Re: Economy problems?

    If you're not a purist, type " ~ " and then " toggle_fow " to see the rest of the map, if you're curious.

    In my particular campaign, pretty much all the factions except the Yuezhi and Pontus have been throwing full stacks around and acting like rabid dogs, so...
    EB.


  8. #8
    Sardonic Antipodean Member Trithemius's Avatar
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    Default Re: Economy problems?

    Quote Originally Posted by Discoskull
    If you're not a purist, type " ~ " and then " toggle_fow " to see the rest of the map, if you're curious.

    In my particular campaign, pretty much all the factions except the Yuezhi and Pontus have been throwing full stacks around and acting like rabid dogs, so...
    Yuezhi fullstacks seem like rubbish to me though, they are real paper-tigers and seem to break very rapidly.
    Trithemius
    "Power performs the Miracle." - Johannes Trithemius

  9. #9
    Member Member scourgeofrome's Avatar
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    Default Re: Economy problems?

    What I want to know about the economy is how in one of my campaigns, the Mkedonians (with one insignificant settlement) are able to aford 1 full stack and 1 half stack.

  10. #10
    Prodder of Stuff Member Musopticon?'s Avatar
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    Default Re: Economy problems?

    Because the AI receives cash injections from time to time. Specifically when they go into debt, they'll get around 30 000 mnai.

  11. #11
    Member Member scourgeofrome's Avatar
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    Default Re: Economy problems?

    Quote Originally Posted by Musopticon?
    Because the AI receives cash injections from time to time. Specifically when they go into debt, they'll get around 30 000 mnai.
    Now that is unrealistic.

  12. #12
    Prodder of Stuff Member Musopticon?'s Avatar
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    Default Re: Economy problems?

    So are the movement amounts, it doesn't take a year to travel through Italy. So are a whole lot of other things.

    But this stuff needs to be like this because of game balance. Sure, it might need a bit of adjustment, but we are talking about a game here, not a simulation.

  13. #13
    Member Member scourgeofrome's Avatar
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    Default Re: Economy problems?

    As long as the computer is forced to disband some units,its find.But too much and the computer could buy armies with money you would struggle to get in the same situation.I just don't want the computer to have a way easier time than the player when it comes to finances.

  14. #14
    artsy-fartsy type Member Discoskull's Avatar
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    Default Re: Economy problems?

    Ah, but the fact that, on the battlemap, competant human generals will slaughter the AI 9 times out of 10, tends to make up for this. No?
    Of course, stack after stack after stack of enemy armies does tend to wear me down after a while...
    EB.


  15. #15
    Member Member scourgeofrome's Avatar
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    Default Re: Economy problems?

    Well, I am not a completely competent general. I win more often,but the cost of building armies puts me in a financial straing while the computer is building them without even a single thought of the cost.

  16. #16

    Default Re: Economy problems?

    Some reajustment, perhaps, but the IA is very very very weak...

    Don't forget that with disbanding most of your armies you make grew up yourt owns.
    After, with war losses and conquest, the financial situation get rapidly correct.

    Concentrate on trade, mining ( Oh Pella my love... ) and farming.
    Personnaly I build the first level of mine wherever it's possible, for 3333 Mn and 10 turns of building, it's very interesting.
    The sea trade is a must ( in my actual KH campaign, in 198 my trade incomes are of 86 000... )

    Generally my incomes are about 100k Mn per turn in 230, with an army upkeep of 60 000, but I have a very extensive use of mercs ( who didn't cost population so yours towns grows easier ) and simply can't resist the idea of building a strong navy ( virtually no use, but I'm a megalomaniac ! )

  17. #17

    Default Re: Economy problems?

    Quote Originally Posted by scourgeofrome
    Well, I am not a completely competent general. I win more often,but the cost of building armies puts me in a financial straing while the computer is building them without even a single thought of the cost.
    In that case: Learn, Adapt, and Overcome.
    Last edited by NeoSpartan; 10-08-2006 at 06:45.

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