Results 1 to 6 of 6

Thread: 12 player werewolf (set aside for now)

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default 12 player werewolf (set aside for now)

    Fortunatly, GH's game is far too active to need this right now. Set aside temporarily.


    So I wanted to host a 12 player game but I was afraid it would turn out like mini-mafia where there wasn't enough discussion and the mafia just walked away with it. So I'm looking for someone to host it, shouldn't be too much work, this way I can post and try and keep things going.

    Host:


    Roles:

    • Townie (7): No special abilities. You win when the werewolves are dead.
    • Werewolf (2): You agree on one person to kill each night. You win when all the town players are dead, or when nothing can prevent this.
    • Herbalist (1): Basically a doctor. You can protect one player each night.
    • Watchmen (2): You can patrol as a two man team or as singles. You choose a person's house to watch. You can't prevent a murder but have a chance of identifying the killer (50% if only one watchmen, 100% if both watchmen)


    Rules:


    • No quoting of the hosts pm's to prove your identity.
    • No posting anything that is likely to have an effect on things once you're dead.
    • A lynch happens when a majority is reached (7 on day one)
    • Vote:in bold
    • Roles will be revealed upon death


    Signed up(3):


    Sasaki Kojiro
    Csar
    Ignoramus
    Silver Rusher
    EMFM
    Last edited by Sasaki Kojiro; 10-04-2006 at 00:31.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO