The recorder doesn't really 'record' the battle like a video, it keeps track of a few things and calculates the outcome again during replay, one of the reasons that a mod can totally mess up your replays.
The recorder doesn't really 'record' the battle like a video, it keeps track of a few things and calculates the outcome again during replay, one of the reasons that a mod can totally mess up your replays.
Yes, Iraq is peaceful. Go to sleep now. - Adrian II
Multiplayer replays did not work properly in RTW v1.0 and v1.1. They were fixed in RTW v1.2, but broken again in RTW v1.3. It's my understanding that they are fixed again in RTW v1.5, but I can't confirm that because I don't play RTW online anymore. Also, multiplayer city battles have a tendency to desync in any version of RTW.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
yeah they work in 1.5/1.6 again
Glad to see I'm not going crazy then. :D
In relation to the version, I currently have vanilla RTW 1.5 (no BI yet). It was with this version that I noticed the issue.
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and New Zealand.
To test this play a 1v1 and make note of the final kills/looses on both machines. They should be the same. Save the replay on both machines, play it back on both machines and make note of the final kills/looses. They should be the same, and they should match the kill/looses of the original battle.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
I'll give that a try the next time we get together.
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and New Zealand.
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