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  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default What is a Good Modder?

    I have been thinking of what I like to see in a modder. Excuse my poorly put together thoughts - but perhaps they will help any would-be modders think twice about the road they are about to embark upon...

    * Willing to match their work to their enthusiasm and not give up or flag when the mood has passed

    Perhaps a greater trend in the younger members of the modding community, but one that can really leave Mod Team leaders frustrated as trust is lost. I have seen more than one person leave a Mod because of the frustration caused by those who do very little and yet expect to stay on a team.

    * Willingness to improve current skills and extend their skills to areas as the mod requires

    Whilst all of us are useless at certain things and should go no where near them (!) I am confident everyone can develop at least 2 skills. Perhaps this would not apply to freelancers so much as team members.

    * An ability to keep to deadlines and keep their word

    Failure of team members to keep deadlines (or keep their word at all) is soul destroying for a mod. Don't do it! If it honestly cannot be done in the time agreed or set then let the team leaders know by what deadline it can be done.

    * Be honest taking on commitments - say no rather than say yes and then not deliver

    Saying yes may sound good, but if not based in reality the team is left waiting for the person to finish something when it could be being done by another. There is no time for waiting in a mod team.

    * Be realistic about how much time they have available and what can be achieved

    17 exams, moving home and PC likely to be confiscated by parents all in one month should be taken into account when making commitments ;) Don't let enthusiasm blind you!

    * Be very well organized

    Submitting disorganized work only heaps more workload on those correlating the work or more stress on the build co-ordinator which by the nature of that work must be one person. Work should also be reasonably tested before submission. Don't put everything at the Coding Manager's feet.

    * Be willing to attend to the tedium of modding as well as the quick, visually appealing aspects

    Well maintained Excel sheets, balance testing, lengthy coding - all these make up the glue of a good mod. This work will way outweigh the time of artists, modellers etc. in terms of time and tedium - do you fair share! Keep a good department!

    * Be courteous by letting the team know when you will be away for an extended period of time

    Mod teams will fall apart of members continually go AWOL. As a member of a mod team you have a responsibility to let the team know when you will be away. It is very disorientating for leaders of the team because they often cannot know where they stand until they contact the AWOL member and this
    can affect the flow of the whole team's work.

    * Visit the dev forums often and stay contactable

    Take an interest in the Mod - it's why you joined! - or be honest and leave if you are no longer interested. A Mod team works much better when everyone is on the same page and knows what's going on. A good modder should
    always be aware of where the Mod is going and the over all status of the Mod and its members.

    * Use initiative and don't wait to be told to do everything

    It's nigh on impossible for 1 or 2 people to list everything that needs doing in finite detail. Departments and sub-managers should "own" their area of responsibility and take the initiative. Not everything may be used that is done on initiative but it will move the mod along a lot quicker than waiting to be instructed in detail at every stage.

    * Communicate effectively with the team or department you are in

    Combined with the last point this will reduce the overlapping of work, or duplication. It is also critical that team morale be kept high on a mod. This is achieved through becoming friends and part of a team. Share the vision and work toward the same goal!

    Feel free to add your own comments. Agree? Disagree?
    Last edited by Dol Guldur; 10-02-2006 at 20:20.
    "One of the most sophisticated Total War mods ever developed..."

  2. #2
    MTW Modder and Supporter Member Aenarion's Avatar
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    Default Re: What is a Good Modder?

    Interesting points Dol Guldur. The good thing about these points is that they not only apply to RTW but even to MTW/VI, STW and possibly even Medieval II: Total War.


    Great post, well done!

    Thanks,
    Aenarion
    Silmarillion:TotalWar -A modification for MTW:VI
    Pls visit our website at: Silmarillion Mod
    And our Silmarillion Topic
    Modding Links:
    Alchemist Lab and Repository

  3. #3

    Default Re: What is a Good Modder?

    The modders golden rules!
    Down with the enemies of Byzantium!
    The Bartix thread is good for your health!

  4. #4
    Senior Member Senior Member Duke John's Avatar
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    Default Re: What is a Good Modder?

    Able to take criticism
    Products of creativity always get criticized, expect it. If you don't do anything besides talking then expect to get a comment about that. I have seen many people getting angered and slinging insults back when they receive comments on their working attitude or work.
    If someone gives you constructive criticism (i.e. I don't like for this reason ...) then respect it.

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