I attributed that to alpha channels. Itd be pretty simple to do.Originally Posted by Myrddraal
I mean you would assume that there would be alot more variation if completely different meshes were used. At least maybe different shaped shields and such but you dont see any of that. As you mentioned the only real shape variation you see is perhaps a slightly pointed helmet instead of a rounded one. Really small simple stuff basically.
You can really do alot with creative use of alpha channels.
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