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Thread: Trick: How to get different visual variation within an unit

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  1. #1
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Trick: How to get different visual variation within an unit

    From a screenshot I concluded that the head part was skinned to both the head and torso bone.


    I think so too. They may just have a skin modifier on each mesh, which means you can use any bone you like...

  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Trick: How to get different visual variation within an unit

    Oh and btw:

    Quote Originally Posted by SEGA
    • Improved individual units with different faces, clothing, armor and shields, swinging different weapons and riding various horses.
    (bold added by me)

  3. #3
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Trick: How to get different visual variation within an unit

    Yeah its already been mentioned by CA that shield and weapon meshes will be in seperate files and will then be attached to units via a text file. I believe they said that each unit can reference up to 10 different weapons and shields.

  4. #4

    Default Re: Trick: How to get different visual variation within an unit

    Sorry to post here - but skeletor, could you please PM me. Your pm message box is full. Thanks!! (he's been off the site for months, so i'm very excited to see him posting in this thread )

  5. #5
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: Trick: How to get different visual variation within an unit

    Quote Originally Posted by Myrddraal

    I think so too. They may just have a skin modifier on each mesh, which means you can use any bone you like...
    Just going back to this point. Don't forget that the head bone itself is a child of the torso bone and eventually needs to be connected to the scene root or it would just act independantly. For this reason I would expect the full skeletal structure would apply to the head but this doesn't mean that the whole skeleton will be included in the file for the head.

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