From a screenshot I concluded that the head part was skinned to both the head and torso bone.
I think so too. They may just have a skin modifier on each mesh, which means you can use any bone you like...
From a screenshot I concluded that the head part was skinned to both the head and torso bone.
I think so too. They may just have a skin modifier on each mesh, which means you can use any bone you like...
Oh and btw:
(bold added by me)Originally Posted by SEGA
Yeah its already been mentioned by CA that shield and weapon meshes will be in seperate files and will then be attached to units via a text file. I believe they said that each unit can reference up to 10 different weapons and shields.
Sorry to post here - but skeletor, could you please PM me. Your pm message box is full. Thanks!! (he's been off the site for months, so i'm very excited to see him posting in this thread)
Just going back to this point. Don't forget that the head bone itself is a child of the torso bone and eventually needs to be connected to the scene root or it would just act independantly. For this reason I would expect the full skeletal structure would apply to the head but this doesn't mean that the whole skeleton will be included in the file for the head.Originally Posted by Myrddraal
Bookmarks