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Thread: Adjusting nighbouring regions religious influence

  1. #1

    Default Adjusting nighbouring regions religious influence

    Is it possible to change the amount neighbouring region's religion influence another region?

    I've noticed it's 5% per region, and if you have 4 neighbouring regions of a particular religion, then thats a wopping 20% influence each turn!!!! Too much I think.


    I'm actually trying to develop a Class System using religions so hopefully I might be able to reveal something soon.


    R
    Last edited by rorarii; 10-04-2006 at 11:11.
    Rorarii


    Camillus, Savior of Rome.


  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Adjusting nighbouring regions religious influence

    I haven't seen anything that changes that and suspect it could be hardcoded.

    You could change amount of influence exterted by buildings (in EDB) and by leaders etc. in export_descr_character_traits and export_descr_ancilliaries so that they have more effect and counteract neighbour effects more.

    Idea sounds interesting.....
    Not used mods before? Looking for something small and fun?!
    Download the:

  3. #3
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Adjusting nighbouring regions religious influence

    I ... suspect it could be hardcoded.
    I think so too, though as you said, increasing the effects of everything else would make this effect less important. Having said that, it'll also mean that religions convert very fast.

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