Blobbing officially defined!

For those that responded to the last blog and were a little confused about blobbing definitions, the only issue I see with blobbing is that currently you can place one of your units on top of another of your units for combat advantage. We have done all we can to ensure that when a number of units are located on top of one another they are penalized and fight poorly. This is done through mechanics not combat modifiers and looks and feels very realistic and more importantly, balanced. Unit’s will be able to move on top of each other to ensure they can move through tight squeezes but they won’t be able to fight effectively when they do so.