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  1. #1
    It was a trap, after all. Member DukeofSerbia's Avatar
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    Default Timurids ans serfs

    Elephants for Timurids look good.

    Cavalry Balance: No longer is there a need to cap cavalry, they kill on the charge but when they stop they are easy targets. Like infantry they cannot be selected and moved as an indestructible mass ”blob”. If you find your cavalry surrounded by enemy units and try and get out of there - bad luck, you are just too big to be missed, even peasants will thrust at your mount. Best of all missiles love cavalry, such big juicy targets, how can you miss.
    Peasants/Serfs can't beat knights in any situation in open battle (except if is not in marche).
    Watching
    EURO 2008 & Mobile Suit Gundam 00

    Waiting for: Wimbledon 2008.

  2. #2
    Imperialist Brit Member Orb's Avatar
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    Default Re: Timurids ans serfs

    Atrocious punctuation from CA. "era's" indeed.

    That said, I'm optimistic about most of the things.


    'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg

    SERA NIMIS VITA EST CRASTINA VIVE HODIE

    The life of tomorrow is too late - live today!

  3. #3
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Timurids ans serfs

    Quote Originally Posted by DukeofSerbia
    Peasants/Serfs can't beat knights in any situation in open battle (except if is not in marche).
    I am sure the the lone knight surrounded by a 100 or so angry peasants with pitch forks would not be too quick to agree with you there...

    I think it would be only right that the best unit used poorly would/should be vunerable to even the worst unit used correctly...

  4. #4

    Default Re: Multiplayer blog is up

    A standing horse is easy to kill as well...


    "The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
    A new frontier that wipes off a bunch of old concepts"
    - Machiavelli69

    "Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So

  5. #5

    Default Re: Multiplayer blog is up

    Dam, I was thinking I'd get this on mid range settings, but I now I know small unit size is same as normal on rome, I guess that just dropped to low :/

    Apart from that, this blog has made my day. Especially info abou maknig the annoying game unbalancing upgrades less useful.

  6. #6

    Default Re: Multiplayer blog is up

    just need the demo to see how the battles play out....

    did they mention anything about the lobby and being able to make sense of the chat, both in game and in the lobby.

    i think a few more old timers would have stuck around if chat was more userfriendly in rtw...

  7. #7

    Default Re: Multiplayer blog is up

    I think old timers would work out how to press t for chat mate ;)

    I think it was more the game they where put off by, not the chat system ;)

  8. #8
    Member Member gunslinger's Avatar
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    Default Re: Multiplayer blog is up

    I'm not usually one to blather on and on about what I hope they will do with the game,but if they are going to make cavalry virtually defenceless when they're not charging, then I hope they also include a command for charging and immediately withdrawing (from that fight, not the battle). I guess another option would be to make cavalry strong enough to charge straight through several ranks of infantry, killing some and just running past others. Even in MTW single player, you could get into trouble if you let your cavalry charge a flank, and then didn't stick around to micromanage it back out of there. You could give it an order to run to another spot on the battlefield, but as soon as a unit took a swing at them, your cavalry would stop and fight.

    Sounds like they've also gotten away from the rock, paper, scissors thing. There's no reason I can think of that armored men on armored horses weilding swords and/or lances shouldn't be able to fight a stand-up battle against armored men on the ground weilding swords, or clubs, or axes, or pitchforks, etc.

    Of course a horde of peasants should be able to deal with a single knight, but no way should a unit or two of peasants be able to deal with a unit of knights, even if it is a prolonged static battle.
    'People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.'

    —George Orwell

  9. #9
    Member Member Ituralde's Avatar
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    Default Re: Multiplayer blog is up

    Quote Originally Posted by Puzz3D
    It sounds great.
    Hearing that from Puzz3D. Never thought it could happen...

    I really like the stuff he's talking about and for the first time I might really go into the TW Multiplayer experience big time. With M:TW I didn't have a connection to the internet, with R:TW the gameplay bugged me off.
    M2:TW seems to be progressing well. Only problem I have now is to get a computer that will let me play it online without lags due to the bad performance of my system.

    Cheers!

    Ituralde
    The lions sing and the hills take flight.
    The moon by day, and the sun by night.
    Blind woman, deaf man, jackdaw fool.
    Let the Lord of Chaos rule.

    —chant from a children's game heard in Great Aravalon, the Fourth Age

  10. #10

    Default Re: Multiplayer blog is up

    hey ppl i got a petition link for a ME 2 multiplayer campaign,

    http://www.petitiononline.com/2908jt01/petition.html, please sign it and spread

    the word.

  11. #11
    lurker Member JR-'s Avatar
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    Default Re: Multiplayer blog is up

    the 3v2 seige game sounds like ace fun!

  12. #12
    Member Member SirGrotius's Avatar
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    Default Re: Multiplayer blog is up

    Quote Originally Posted by Peregrine_Tergiversate
    the 3v2 seige game sounds like ace fun!
    Well said!

    This blog was interesting, thanks for bringing it up.
    "No Plan survives Contact with the Enemy."

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