Page 1 of 5 12345 LastLast
Results 1 to 30 of 133

Thread: Multiplayer blog is up

  1. #1
    Member Member TB666's Avatar
    Join Date
    Jul 2005
    Location
    Malmö, Sweden
    Posts
    1,519

    Default Multiplayer blog is up


  2. #2

    Default Re: Multiplayer blog is up

    oo thanks

  3. #3

    Default Re: Multiplayer blog is up

    interesting, a lot of secrets revealed about multiplayer there, much more balanced, host has control so no more max 6 unit type or whatever, i also like the look of those scenario's

  4. #4
    Swarthylicious Member Spino's Avatar
    Join Date
    Sep 2002
    Location
    Brooklyn, New York
    Posts
    2,604

    Default Re: Multiplayer blog is up

    Blobbing officially defined!

    For those that responded to the last blog and were a little confused about blobbing definitions, the only issue I see with blobbing is that currently you can place one of your units on top of another of your units for combat advantage. We have done all we can to ensure that when a number of units are located on top of one another they are penalized and fight poorly. This is done through mechanics not combat modifiers and looks and feels very realistic and more importantly, balanced. Unit’s will be able to move on top of each other to ensure they can move through tight squeezes but they won’t be able to fight effectively when they do so.
    "Why spoil the beauty of the thing with legality?" - Theodore Roosevelt

    Idealism is masturbation, but unlike real masturbation idealism actually makes one blind. - Fragony

    Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)

  5. #5

    Default Re: Multiplayer blog is up

    "We have done all we can to ensure that when a number of units are located on top of one another they are penalized and fight poorly."

    Interesting

  6. #6
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: Multiplayer blog is up

    Well, according to my reading of the blog, blobbing seems to have two definitions - stacking one unit on-top of another to make a blob with no disadvantages; and massing cavalry together in a group (blob) to throw against the enemy. Neither apparently is going to pay off in M2TW, which is good news and progress over RTW.

    I've never tried multiplayer, but some of the changes from RTW mentioned sound welcome from a single player perspective: e.g. making cavalry dependent on the charge, increasing their vulnerability to missiles and nerfing the Cantabrian circle a little.

  7. #7

    Default Re: Multiplayer blog is up

    It sounds great. That's an interesting solution to the gamespeed issue that retains the fast gameplay for those that want it. If the fatigue and morale levels are well chosen, I would expect many former multiplayers to return to online play.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  8. #8
    Research Shinobi Senior Member Tamur's Avatar
    Join Date
    Aug 2004
    Location
    #2 Bagshot Row
    Posts
    2,676

    Default Re: Multiplayer blog is up

    This is done through mechanics not combat modifiers...
    Not only a solution but a realistic one! Excellent, this is hopeful news.
    "Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller

  9. #9
    Just an Oldfart Member Basileus's Avatar
    Join Date
    Nov 2002
    Location
    In The Kastro
    Posts
    1,213

    Default Re: Multiplayer blog is up

    Goods news, i wont get my hopes up though need to try it first.

  10. #10
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: Multiplayer blog is up

    Quote Originally Posted by Puzz3D
    That's an interesting solution to the gamespeed issue that retains the fast gameplay for those that want it.
    Crikey, I don't want to rain on your parade when you are making a rare upbeat post, but are you sure there is a solution to the gamespeed issue in the blog? I totally missed it on the first reading, read your post and went back - all I can find is a reference to four unit size settings, with the larger ones taking longer to play. But it's by no means obvious that a larger a unit size will be associated with slower movement speeds or kill rates. A larger unit size will lead to a longer game just because there is more to kill.

    Or am I missing something here?

  11. #11

    Default Re: Multiplayer blog is up

    Anxious.. TOo damn anxious..

    Though, am worried about the unit size thing..
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  12. #12
    Clan Takiyama Senior Member CBR's Avatar
    Join Date
    Aug 2002
    Location
    Denmark
    Posts
    4,408

    Default Re: Multiplayer blog is up

    Well, they certainly have worked and thought more about MP for M2TW so that is good. The added max unit stuff is something I dont like though as its not needed for the 10K that they have balanced the game for.

    With the unit sizes I have seen in screenshots, large and huge setting is gonna be off limit for 4v4 games anyway: huge will be impossible and large only for uber high end pc's.


    CBR
    Last edited by CBR; 10-04-2006 at 18:42.

  13. #13

    Default Re: Multiplayer blog is up

    The added amx unit stuff is good though to prevent people who like to spam certain units that are very powerful if money isn't an issue

  14. #14
    Clan Takiyama Senior Member CBR's Avatar
    Join Date
    Aug 2002
    Location
    Denmark
    Posts
    4,408

    Default Re: Multiplayer blog is up

    Yes but if money isnt the issue the game isnt going to be balanced anyway. Some faction will always have the most powerful unit, leaving the other factions with upgrading weaker units. Max 4 did not save MTW from being unbalanced because of that. Having no max just makes the unbalance more obvious but its still there.


    CBR

  15. #15

    Default Re: Multiplayer blog is up

    happy days

  16. #16
    Pale, Bald, and Angry! Member Guillaume le Batard's Avatar
    Join Date
    Feb 2006
    Location
    A state of Misery. Ahem, I mean Missouri.
    Posts
    45

    Default Re: Multiplayer blog is up

    Quote Originally Posted by Tamur
    "This is done through mechanics not combat modifiers... "

    Not only a solution but a realistic one! Excellent, this is hopeful news.
    Can anyone help me out, and explain to me what the difference between mechanics and modifiers is, and why this is a good thing?

    Guillaume
    William the Conqueror, 1066,
    Said to his captains, 'I mean to affix
    England to Normandy. Go out and borrow
    Some bows and some arrows, we're starting tomorrow.

  17. #17
    Clan Takiyama Senior Member CBR's Avatar
    Join Date
    Aug 2002
    Location
    Denmark
    Posts
    4,408

    Default Re: Multiplayer blog is up

    Quote Originally Posted by Guillaume le Batard
    Can anyone help me out, and explain to me what the difference between mechanics and modifiers is, and why this is a good thing?

    Guillaume
    I guess he means that by modifier its done in an artificial way by giving units a a negative combat modifier. By mechanic its done by say making soldiers move out and not fight at all or something similar. The modifier is a direct (but more abstract) way of doing it and the mechanic is an indirect way trying to achieve the same result and in this case he sees the mechanic as the best way.


    CBR

  18. #18
    It was a trap, after all. Member DukeofSerbia's Avatar
    Join Date
    Feb 2005
    Location
    Sombor, Serbia (one day again Kingdom)
    Posts
    1,001

    Default Timurids ans serfs

    Elephants for Timurids look good.

    Cavalry Balance: No longer is there a need to cap cavalry, they kill on the charge but when they stop they are easy targets. Like infantry they cannot be selected and moved as an indestructible mass ”blob”. If you find your cavalry surrounded by enemy units and try and get out of there - bad luck, you are just too big to be missed, even peasants will thrust at your mount. Best of all missiles love cavalry, such big juicy targets, how can you miss.
    Peasants/Serfs can't beat knights in any situation in open battle (except if is not in marche).
    Watching
    EURO 2008 & Mobile Suit Gundam 00

    Waiting for: Wimbledon 2008.

  19. #19

    Default Re: Multiplayer blog is up

    Quote Originally Posted by econ21
    Crikey, I don't want to rain on your parade when you are making a rare upbeat post, but are you sure there is a solution to the gamespeed issue in the blog? I totally missed it on the first reading, read your post and went back - all I can find is a reference to four unit size settings, with the larger ones taking longer to play. But it's by no means obvious that a larger a unit size will be associated with slower movement speeds or kill rates. A larger unit size will lead to a longer game just because there is more to kill.

    Or am I missing something here?
    Yes, it's hard to interpret what that paragraph means. Actually, I'm rather concerned that it says the "RTW speed" will be in there at all - because the standard RTW speed is a farce in my view. And if the only thing that is there to give you more time to react is more soldiers to kill, this sounds like very bad news indeed.

    And even if combat *is* slower with larger unit sizes - which seems doubtful when I think about it - then it's still no consolation for people with lower spec machines who can't play using the bigger unit sizes.

  20. #20
    Imperialist Brit Member Orb's Avatar
    Join Date
    Dec 2004
    Location
    UK
    Posts
    1,751

    Default Re: Timurids ans serfs

    Atrocious punctuation from CA. "era's" indeed.

    That said, I'm optimistic about most of the things.


    'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg

    SERA NIMIS VITA EST CRASTINA VIVE HODIE

    The life of tomorrow is too late - live today!

  21. #21
    Clan Takiyama Senior Member CBR's Avatar
    Join Date
    Aug 2002
    Location
    Denmark
    Posts
    4,408

    Default Re: Multiplayer blog is up

    I remember one CA dev (in early RTW days) telling people just to use larger unit size if they thought killing speed was too high. I guess that opinion has not changed.


    CBR

  22. #22

    Default Re: Multiplayer blog is up

    Quote Originally Posted by x-dANGEr
    Anxious.. TOo damn anxious..

    Though, am worried about the unit size thing..
    i agree, it said that something like the small size was a bit larger than RTW's medium, in which case it's not necessarily small and i cant imagine what these huge will be like.

  23. #23

    Default Re: Multiplayer blog is up

    If half of this stuff is true, it will be worth coming back to multiplayer :).

    I miss they don't tell anything about max. number of players (6/8), nor if we can play against same faction (French Vs French).

    I will wait for those fatigue and morale modifiers, but overall they are very good news.


    "The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
    A new frontier that wipes off a bunch of old concepts"
    - Machiavelli69

    "Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So

  24. #24
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: Timurids ans serfs

    Quote Originally Posted by DukeofSerbia
    Peasants/Serfs can't beat knights in any situation in open battle (except if is not in marche).
    I am sure the the lone knight surrounded by a 100 or so angry peasants with pitch forks would not be too quick to agree with you there...

    I think it would be only right that the best unit used poorly would/should be vunerable to even the worst unit used correctly...

  25. #25

    Default Re: Multiplayer blog is up

    A standing horse is easy to kill as well...


    "The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
    A new frontier that wipes off a bunch of old concepts"
    - Machiavelli69

    "Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So

  26. #26

    Default Re: Multiplayer blog is up

    Quote Originally Posted by CBR
    I remember one CA dev (in early RTW days) telling people just to use larger unit size if they thought killing speed was too high. I guess that opinion has not changed.


    CBR
    I'm afraid you're right. After all the hype, it sounds from this blog as though they have well and truly abandoned their original fanbase in favour of the RTS paradigm.

    I hope that's not the case, but that's what this sounds like to me.

    Which means that once again we would have to rely on the modders to try and find kludgy fixes to the ridiculous game speed. If that's how things turn out, I may finally have to part company with the TW series.

  27. #27

    Default Re: Multiplayer blog is up

    Dam, I was thinking I'd get this on mid range settings, but I now I know small unit size is same as normal on rome, I guess that just dropped to low :/

    Apart from that, this blog has made my day. Especially info abou maknig the annoying game unbalancing upgrades less useful.

  28. #28
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: Multiplayer blog is up

    I think the kill speed will have slowed down, at least a little. Otherwise there would be no time to complete those fancy new animations and kill moves...

  29. #29

    Default Re: Multiplayer blog is up

    just need the demo to see how the battles play out....

    did they mention anything about the lobby and being able to make sense of the chat, both in game and in the lobby.

    i think a few more old timers would have stuck around if chat was more userfriendly in rtw...

  30. #30

    Default Re: Multiplayer blog is up

    I think old timers would work out how to press t for chat mate ;)

    I think it was more the game they where put off by, not the chat system ;)

Page 1 of 5 12345 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO