A standing horse is easy to kill as well...
A standing horse is easy to kill as well...
"The game [M2TW] is actually more balanced than rock/paper/scissor. Combinations that work: rock vs rock - paper vs paper - scissor vs scissor.
A new frontier that wipes off a bunch of old concepts" - Machiavelli69
"Shogun was chess, vi was chequers rome was tiddlywinks and mtw2 musical chairs." - Swoosh So
Dam, I was thinking I'd get this on mid range settings, but I now I know small unit size is same as normal on rome, I guess that just dropped to low :/
Apart from that, this blog has made my day. Especially info abou maknig the annoying game unbalancing upgrades less useful.
just need the demo to see how the battles play out....
did they mention anything about the lobby and being able to make sense of the chat, both in game and in the lobby.
i think a few more old timers would have stuck around if chat was more userfriendly in rtw...
I think old timers would work out how to press t for chat mate ;)
I think it was more the game they where put off by, not the chat system ;)
I'm not usually one to blather on and on about what I hope they will do with the game,but if they are going to make cavalry virtually defenceless when they're not charging, then I hope they also include a command for charging and immediately withdrawing (from that fight, not the battle). I guess another option would be to make cavalry strong enough to charge straight through several ranks of infantry, killing some and just running past others. Even in MTW single player, you could get into trouble if you let your cavalry charge a flank, and then didn't stick around to micromanage it back out of there. You could give it an order to run to another spot on the battlefield, but as soon as a unit took a swing at them, your cavalry would stop and fight.
Sounds like they've also gotten away from the rock, paper, scissors thing. There's no reason I can think of that armored men on armored horses weilding swords and/or lances shouldn't be able to fight a stand-up battle against armored men on the ground weilding swords, or clubs, or axes, or pitchforks, etc.
Of course a horde of peasants should be able to deal with a single knight, but no way should a unit or two of peasants be able to deal with a unit of knights, even if it is a prolonged static battle.
'People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.'
—George Orwell
Hearing that from Puzz3D. Never thought it could happen...Originally Posted by Puzz3D
I really like the stuff he's talking about and for the first time I might really go into the TW Multiplayer experience big time. With M:TW I didn't have a connection to the internet, with R:TW the gameplay bugged me off.
M2:TW seems to be progressing well. Only problem I have now is to get a computer that will let me play it online without lags due to the bad performance of my system.![]()
Cheers!
Ituralde
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
We'll see...
Sure it's better news that if they had done nothing to fix all that, but it's still not going to make me buy it on release. I'll need to hear from Yuuki, Mordred and CBR once the game is out before I consider buying it.
A lot of that shall have been done a long time ago![]()
Louis,
hey ppl i got a petition link for a ME 2 multiplayer campaign,
http://www.petitiononline.com/2908jt01/petition.html, please sign it and spread
the word.
Multiplayer campaign, how would you implement such a thing...what everyone would just sit theirt whilst two guys fought battles, whilst people took their turns.
Don't think so mate. CA have heard this all before too.
I say the same thing here about the petition that I've said everywhere else you've spammed this around the forums:
I wonder if you 'petitioners' for a mulitplayer campaign have actually really thought about how it would work? 'Cos TW campaigns can last quite a long time, even taking a single turn for a single player can go upwards of an hour when his empire gets large. So, given that players aren't going to be online playing for several weeks continuously you're going to have to compromise on something. If you want to keep the camp map and not too bothered about the battles then we have a pretty servicable RTW multiplayer campaign mod already. If you want to keep the battles and are prepared to accept a more stylised campaign map then the Lordz are testing an online multiplayer campaign run through a website.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
the 3v2 seige game sounds like ace fun!
Well said!Originally Posted by Peregrine_Tergiversate
This blog was interesting, thanks for bringing it up.
"No Plan survives Contact with the Enemy."
Well, just let you guys know (as it seems it is not obvious) that it is one of the most skilled and experienced MP players doing the game balancing (and wrote this blog). Not me ...(which is a big change compared to rtw)
So have faith, as I have, that MTW2 will be much different than rtw or bi, I hope even better than MTW.
so Simurgh you can preorder your copy, you too CBR and Yuuki![]()
Also tell Marco to visit the RTK forums more often, you can come too![]()
Lional of Cornwall
proud member of the Round Table Knights
___________________________________
Death before dishonour.
"If you wish to weaken the enemy's sword, move first, fly in and cut!" - Ueshiba Morihei O-Sensei
but what if the talk was only for the sake of good publicity
No way I preorder it... I'll wait a couple of months before looking at it.Originally Posted by Cheetah
There were enough argument about what good balance was in MTW among the vets from those days that I would not trust any of them to achieve a balance that would get a large approval![]()
I would trust none of the MTW MP players to balance MTW2 on his own.
Not to mention, I was not aware there were any skilled and experienced players within RTK...
(well, if you still have contact with them, send my greetings to Aelwyn, Lamorak and Marco... and I remember a few games with Gareth and Goedfrey too; let's hope we'll all meet soon again on a battlefield)
Louis,
I lost my faith when playing RTW demo and nothing since then has given me a reason to change my mind. The M2TW demo did not show me any real improvement. New improved uber graphics just doesnt sucker me into buying it.Originally Posted by Cheetah
CBR
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