Originally Posted by Jason
I interpreted "game speed" to be both movement and fighting speed. The adjustable speed setting affects everything including momement, and all CA has to do is link the unit size selected to a speed setting. I'm assuming here that they have made reasonable walk/run speed ratios.Originally Posted by econ21
Even if it isn't the case, we know the movement speeds have been slowed to some extent from the reports and brief video of the preview in Germany. It's also clear that the unit size doesn't change by a factor of 2 on each step as it did in RTW because small is larger than RTW normal and normal is similar to MTW normal. In RTW, going from normal (40) to large (80) skipped over MTW's normal (60). So I'm thinking that M2TW large will be around 80.
Palamedes has played MTW online. I don't see how he can say large unit size will be a "tactical extravaganza" if it doesn't approach that of MTW. He was supposedly hired by CA to help them bring back the tactical gameplay that was lost in RTW. Since they are addressing things such as overlapping units and worrying about upgrades unbalancing the game, I can't imagine them sabotaging that effort by not providing a game speed that allows for substantial tactical thinking during a battle.
Bookmarks