Quote Originally Posted by Jason
Units Size & Game Pace: In M2TW we have set 4 playable unit sizes so that all types of game speeds can be realized. On small you will have a unit size slightly bigger than RTW’s normal that will play very similar, fast and furious. On normal you will get a unit size similar to MTW’s normal, that plays fast but gives you a little more time to incorporate more tactics. On large and huge you will still get games with a nice pace but they will be a tactical extravaganza showcasing lots of death and destruction.

Quote Originally Posted by econ21
Crikey, I don't want to rain on your parade when you are making a rare upbeat post, but are you sure there is a solution to the gamespeed issue in the blog? I totally missed it on the first reading, read your post and went back - all I can find is a reference to four unit size settings, with the larger ones taking longer to play. But it's by no means obvious that a larger a unit size will be associated with slower movement speeds or kill rates. A larger unit size will lead to a longer game just because there is more to kill.

Or am I missing something here?
I interpreted "game speed" to be both movement and fighting speed. The adjustable speed setting affects everything including momement, and all CA has to do is link the unit size selected to a speed setting. I'm assuming here that they have made reasonable walk/run speed ratios.

Even if it isn't the case, we know the movement speeds have been slowed to some extent from the reports and brief video of the preview in Germany. It's also clear that the unit size doesn't change by a factor of 2 on each step as it did in RTW because small is larger than RTW normal and normal is similar to MTW normal. In RTW, going from normal (40) to large (80) skipped over MTW's normal (60). So I'm thinking that M2TW large will be around 80.

Palamedes has played MTW online. I don't see how he can say large unit size will be a "tactical extravaganza" if it doesn't approach that of MTW. He was supposedly hired by CA to help them bring back the tactical gameplay that was lost in RTW. Since they are addressing things such as overlapping units and worrying about upgrades unbalancing the game, I can't imagine them sabotaging that effort by not providing a game speed that allows for substantial tactical thinking during a battle.