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  1. #1
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Multiplayer blog is up

    Strangely, I find myself agreeing with Puzz (I say "strangely" because I've not been terribly optimistic person in regards to the game either). I also took Palamedes to mean that the actual battle speeds has been reduced, and not that the pace would be slower simply because units are larger. Were it otherwise, I'm quite certain Palamedes would've said so.

    As econ and others have pointed out, however, playing the demo should give us a pretty good idea one way or the other.
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  2. #2

    Default Re: Multiplayer blog is up

    Well overall seems like terrific news! I am estastic with the news of their efforts to solve some of the issues surrounding MP! I will remain optimistic and hope for the best!
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  3. #3

    Default Re: Multiplayer blog is up

    we can judge by the demo when it is out

  4. #4
    Member Member Polemists's Avatar
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    Default Re: Multiplayer blog is up

    Yea i tried to argue that once but these people need something to do between now and Oct 14-30. So they like to speculate and juggle

  5. #5

    Default Re: Multiplayer blog is up

    Quote Originally Posted by Martok
    I also took Palamedes to mean that the actual battle speeds has been reduced, and not that the pace would be slower simply because units are larger. Were it otherwise, I'm quite certain Palamedes would've said so.
    I honestly think you guys are kidding yourselves. I cannot see CA taking the time to create different game speeds for different unit sizes. They've already told us a dozen times that kill speeds and so on are synchronized to soldier animations. How could they program different kill speeds in such circumstances? It would be a nightmare.

    Nope. This is just about larger unit sizes taking longer to defeat in my opinion. And I'm sceptical that this will lead to a "tactical extravaganza" for the simple reason that while there are more soldiers to kill, there also more soldiers to do the killing. So I can't see that larger unit sizes will have that much of an effect on the game.

    Which means in turn that the game is still going to be much too fast for the average tactical gamer. Naturally I'm hoping this is not the case, but it seems to be the logical conclusion from what's been said in this blog.

    Anyhow, as others have said, the demo will clear up a lot of these questions one way or another. Hopefully it's not too far away now...
    Last edited by screwtype; 10-05-2006 at 15:11.

  6. #6
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Multiplayer blog is up

    The reason that huge size will result in slower gameplay and that it allows you to think over your tactics is simple: the games will lag as hell!

    Larger unit size is nothing more than larger unit size. Don't get your hopes up that it introduces some extra modifiers to speed or morale. If it does then I can't understand why those modifiers aren't being seperated from unit size setting.

  7. #7

    Default Re: Multiplayer blog is up

    Quote Originally Posted by Duke John
    The reason that huge size will result in slower gameplay and that it allows you to think over your tactics is simple: the games will lag as hell!

    Larger unit size is nothing more than larger unit size. Don't get your hopes up that it introduces some extra modifiers to speed or morale. If it does then I can't understand why those modifiers aren't being seperated from unit size setting.
    Took the words out of my mouth. The tactical extravaganza will be trying to control the curser

    ........Orda

  8. #8

    Default Re: Multiplayer blog is up

    Quote Originally Posted by Orda Khan
    Took the words out of my mouth. The tactical extravaganza will be trying to control the curser

    ........Orda
    What a bunch of cynics!

  9. #9

    Default Re: Multiplayer blog is up

    Quote Originally Posted by screwtype
    I honestly think you guys are kidding yourselves. I cannot see CA taking the time to create different game speeds for different unit sizes. They've already told us a dozen times that kill speeds and so on are synchronized to soldier animations. How could they program different kill speeds in such circumstances? It would be a nightmare.
    They already have different gamespeeds, and it slows down or speeds up everything including animations. If they don't offer a slower speed setting, it's because they don't want to. How can Palamedes use a term like "tactical extravaganza" if the gameplay is going to remain like RTW? RTW wasn't a tactical extravaganza with huge units, and Palamedes knows it.

    Quote Originally Posted by screwtype
    Anyhow, as others have said, the demo will clear up a lot of these questions one way or another. Hopefully it's not too far away now...
    The demo has no multiplayer, no campaign, unfinished AI, unfinished battle mechanics, jacked up units and scripted battles. I played the RTW demo, and it did not prepare me for the absolutely abysmal RTW multiplayer.

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  10. #10

    Default Re: Multiplayer blog is up

    Quote Originally Posted by Puzz3D
    They already have different gamespeeds, and it slows down or speeds up everything including animations. If they don't offer a slower speed setting, it's because they don't want to. How can Palamedes use a term like "tactical extravaganza" if the gameplay is going to remain like RTW? RTW wasn't a tactical extravaganza with huge units, and Palamedes knows it.
    Yeah but that sort of gamespeed change just speeds up everything across the board. If they had a mode that was actually slower than x1, that would mean units would be moving, firing and attacking in slow motion. Is that a viable solution for the speed problem? Doesn't sound like much of one to me.

    Quote Originally Posted by Puzz3D
    The demo has no multiplayer, no campaign, unfinished AI, unfinished battle mechanics, jacked up units and scripted battles. I played the RTW demo, and it did not prepare me for the absolutely abysmal RTW multiplayer.
    Technically you may be correct, but experientially, I found little difference between the RTW demo and the game when it was first released. So the demo certainly gave me an adequate sample of what the game itself would be like.

    Multiplayer is obviously a different kettle of fish, but you MP guys soon found the battles to be too fast just as the SP crowd did. So it's not as though you are going to learn nothing from the demo. Indeed I suspect you'll be just as keen to get hold of your copy of the demo as the rest of us Puzz

  11. #11

    Default Re: Multiplayer blog is up

    Quote Originally Posted by screwtype
    Yeah but that sort of gamespeed change just speeds up everything across the board. If they had a mode that was actually slower than x1, that would mean units would be moving, firing and attacking in slow motion. Is that a viable solution for the speed problem? Doesn't sound like much of one to me.
    Since x1 is fast and furious, x0.7 would not be slow motion. If they don't provide that, they are clearly not interested in attracting the type of player to which the game originally appealed.

    Quote Originally Posted by screwtype
    Multiplayer is obviously a different kettle of fish, but you MP guys soon found the battles to be too fast just as the SP crowd did. So it's not as though you are going to learn nothing from the demo. Indeed I suspect you'll be just as keen to get hold of your copy of the demo as the rest of us Puzz.
    I'm not going to base my decision to purchase the game on the demo.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  12. #12

    Default Re: Multiplayer blog is up

    Quote Originally Posted by Puzz3D
    Since x1 is fast and furious, x0.7 would not be slow motion. If they don't provide that, they are clearly not interested in attracting the type of player to which the game originally appealed.
    Well yes, I guess that is a possibility. I'd certainly love to see something like that, I just don't want to get my hopes up until I've heard something definite I guess.

    Quote Originally Posted by Puzz3D
    I'm not going to base my decision to purchase the game on the demo.
    Me either. I'll be waiting to hear what your opinion is

  13. #13
    probably bored Member BDC's Avatar
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    Default Re: Multiplayer blog is up

    Well at least it can't be worse than RTW MP. If a 0.1b mod can improve on the original game, you know something is seriously wrong with it. Hopefully some people got their knuckles wracked.

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