Quote Originally Posted by Puzz3D
They already have different gamespeeds, and it slows down or speeds up everything including animations. If they don't offer a slower speed setting, it's because they don't want to. How can Palamedes use a term like "tactical extravaganza" if the gameplay is going to remain like RTW? RTW wasn't a tactical extravaganza with huge units, and Palamedes knows it.
Yeah but that sort of gamespeed change just speeds up everything across the board. If they had a mode that was actually slower than x1, that would mean units would be moving, firing and attacking in slow motion. Is that a viable solution for the speed problem? Doesn't sound like much of one to me.

Quote Originally Posted by Puzz3D
The demo has no multiplayer, no campaign, unfinished AI, unfinished battle mechanics, jacked up units and scripted battles. I played the RTW demo, and it did not prepare me for the absolutely abysmal RTW multiplayer.
Technically you may be correct, but experientially, I found little difference between the RTW demo and the game when it was first released. So the demo certainly gave me an adequate sample of what the game itself would be like.

Multiplayer is obviously a different kettle of fish, but you MP guys soon found the battles to be too fast just as the SP crowd did. So it's not as though you are going to learn nothing from the demo. Indeed I suspect you'll be just as keen to get hold of your copy of the demo as the rest of us Puzz