I'm not usually one to blather on and on about what I hope they will do with the game,but if they are going to make cavalry virtually defenceless when they're not charging, then I hope they also include a command for charging and immediately withdrawing (from that fight, not the battle). I guess another option would be to make cavalry strong enough to charge straight through several ranks of infantry, killing some and just running past others. Even in MTW single player, you could get into trouble if you let your cavalry charge a flank, and then didn't stick around to micromanage it back out of there. You could give it an order to run to another spot on the battlefield, but as soon as a unit took a swing at them, your cavalry would stop and fight.
Sounds like they've also gotten away from the rock, paper, scissors thing. There's no reason I can think of that armored men on armored horses weilding swords and/or lances shouldn't be able to fight a stand-up battle against armored men on the ground weilding swords, or clubs, or axes, or pitchforks, etc.
Of course a horde of peasants should be able to deal with a single knight, but no way should a unit or two of peasants be able to deal with a unit of knights, even if it is a prolonged static battle.
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