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Thread: Is there a guide for adding new units from scratch?.

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  1. #1

    Default Is there a guide for adding new units from scratch?.

    Is there a guide for adding a new unit from scratch?.

  2. #2

    Default Re: Is there a guide for adding new units from scratch?.

    Try the How to: add units (for beginners) tutorial listed in the Units section of the Tutorials database
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  3. #3

    Default Re: Is there a guide for adding new units from scratch?.

    Quote Originally Posted by Epistolary Richard
    Try the How to: add units (for beginners) tutorial listed in the Units section of the Tutorials database
    Excellent link.


    If you have a new skelton name, ie one not recocnised by your current build, im looking at darth and want to import a unit from RTWP, you could have made a new unit or want to import from a mod a unit to another mod or vanila, the list goes on.... you cant just drop it in the correct folder, you must unpack all skeltons, add it to the text list that contains all skeletons and then re pack, (using vircengetorix IDX) the text list controls all they files to be packed.


    Does that sound correct?. If so i was under the impresion new skeltons could not be created, are they just being renamed?.

  4. #4

    Default Re: Is there a guide for adding new units from scratch?.

    This is out of my field, but I believe there are two different things both being referred to as skeletons here -

    The first, the skeleton referred to in descr_model_battle, is just really a collection of animations (or rather a file that references different animations).

    The second is something to do with being able to add completely different models (e.g. ones with eight arms and the like) which can't be added. A vet modeller will probably able to speak to this better.
    Epistolary Richard's modding Rules of Cool
    Cool modders make their mods with the :mod command line switch
    If they don't, then Cool mod-users use the Mod Enabler (JSGME)
    Cool modders use show_err
    Cool modders use the tutorials database Cool modders check out the Welcome to the Modding Forums! thread Cool modders keep backups Cool modders help each other out

  5. #5

    Default Re: Is there a guide for adding new units from scratch?.

    Quote Originally Posted by Epistolary Richard
    This is out of my field, but I believe there are two different things both being referred to as skeletons here -

    The first, the skeleton referred to in descr_model_battle, is just really a collection of animations (or rather a file that references different animations).

    The second is something to do with being able to add completely different models (e.g. ones with eight arms and the like) which can't be added. A vet modeller will probably able to speak to this better.

    Thanks, https://forums.totalwar.org/vb/showthread.php?t=53470 seems to be the answer, they (skeletons ) are just being renamed and reused as per ease of reference by the user. for instance adding _small for rescalled unit skeleton that is child sized in proportion or _big for a giant after a standard skeleton when adding them to the list for repacking as new skeletons.

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