Results 1 to 5 of 5

Thread: City Occupation CTD

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Axebitten Modder Senior Member Dol Guldur's Avatar
    Join Date
    Apr 2005
    Location
    England
    Posts
    1,550

    Default City Occupation CTD

    I'm having a problem with a CTD that I have not been able to resolve. I have not come across it before and thought someone out there might be able to shed some light on the matter...

    It occurred when an AI faction took control of a specific city. The CTD occurs when pressing the end-turn button at the end of that turn in which the city was taken.

    It is not:

    * character related (there are no characters present)
    * recruitment related (only emissaries are available)
    * building-construction related (all buildings take 2 or more turns to build)
    * building-destruction-related (AI does not destroy - or cannot destroy in some cases- the buildings present)
    * revolt related (revolts usually do not occur on the turn you take a city, which state I have tested)

    What is left? I cannot duplicate the CTD playing as the former ai faction. I have the CTD turn saved for comparison but cannot work out what the difference it.

    What could the AI be doing that I am not?

    (and I have tested bribing the settlement back to my original faction and this causes no CTD when the end-turn button is pressed, so it is related to the occupation of that city).

    Ideas anyone?
    Last edited by Dol Guldur; 10-05-2006 at 19:30.
    "One of the most sophisticated Total War mods ever developed..."

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO