From this thread:
https://forums.totalwar.org/vb/showthread.php?t=70145

Lessons from Rome in mod development and team management

The RTW mod community has been something of which ancient Rome itself would have been proud. There's been scandal, strife, civil war, sabotage and smut. Glorious achievements and ignominious failures. Mighty champions and egregious villains. And somewhere amongst it all quite a few decent mods as well!

Not only did we see a larger community with Rome, we also saw modding teams themselves get larger as more and more content was generated in order to provide complete total conversions.

Given then, that the objectives of our community must be a) To release great mods, and b) To have fun - what then are the lessons from the RTW mod community that we can offer to those who will attempt to form teams and make mods for M2TW?

For as George Santayana might have said, "Those who cannot learn from history are doomed to never manage to release their mod." The floor is open for your words of wisdom.