I'd agree with this - decisions need to be made and people have to not have their noses put out of joint doing it. I'd be slightly wider than that though, I don't think a team needs someone who makes the Final Decisions (though it's undoubtedly efficient), rather they just need a process by which decisions are made (e.g. vote, decision by coordinator of that area etc. etc.) which all the team members are aware of.Originally Posted by wlesmana
Hmmm... an interesting tale. IIRC Chivalry got something a little similar with their custom_battle release. Looking back on it do you think there was anything else that you could have done to avoid this issue - or do you think that it was inevitable.Originally Posted by Encaitar
Shurely shome mistake - edOriginally Posted by Adherbal
The Lordz do certainly enjoy a brand-dominance in that area. Caused I think partly by the quality of the work produced (after all, how would most people match it?), partly by the sheer difficulty of converting to that period and also their reputation built up over the course of releases.Originally Posted by Adherbal
Periods and settings closer to the original game will have greater will be more likely to have modders who believe they can go it alone.
I recall there was even a chap once who was trying to do a whole Medieval RTW mod off his own back for a short while (and no, that's not referring to you Adherbal)
I think the mere exercise of pooling these experiences and opinions and then recording them for M2TW modders to read helps in this matter.Originally Posted by Dol Guldur
More proactively, I think people would generally agree that every modder should have his chance with a 'Forge' thread to show what he can do - even if his initial pitch leaves the public lukewarm.
Modding forums can help highlight the those mod teams that seem to be heading in the right direction with things.
The idea of project debriefs (or post-mortems) has also been posited - though this would remain a controvesial tapic.
Any more thoughts?
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