That's not really the most positive way of looking at it. Doing a good tutorial can take some time - but take for example the adding new units for beginners tutorial I wrote. I didn't discover anything included there, I was one of hundreds of people who could have written it - it came long after such knowledge was widely known in the community - but it feels good that it's gotten over 13,000 views and that it's still quoted when people ask questions in this area (though it still does have that enums stuff in that I really should remove...) There's a satisfaction in having completed something well that's inherent whether the piece be a mod or a tute.Originally Posted by shifty157
Tutorials have also changed the face of the modding community - our TCs would be nothing without the tutes on editing buildings, vegetation and skies that have been posted. The field of scripting was barely touched upon before tutes were written for it.
Tutor relationships have been tried in the past. I agree mod teams are the easiest forum for them - but still tutors suffer from the fact that they have to invest their time in up front, and then have to rely on the tutored to stick around long enough to make the investment of time worthwhile.Originally Posted by alpaca
I think that's a good ideaOriginally Posted by alpaca
as long as it's couched in the right terms then I could be a benefit.
Have you seen the Tutorials database - it seems to do what you want.Originally Posted by Thorn Is
Actually IMO I would have thought it would be the reverse. Text crunching can be picked up pretty easily from tutorials as it tends to all be logic. But the more 'arts' side of things such as making models and textures, benefit far more from 1 to 1 tutor-like relationships where feedback can be given directly on creations.Originally Posted by Makanyane
I think that can be true and it can be for a few reasons - the first is that a mod doesn't necessarily want to shout out about the technicalities behind a feature, second it actually takes some effort to explain this properly and then answer people's questions and the third is that sometimes I think sometimes mod team members simply aren't aware of what is generally known in the community - therefore when they make a discovery they're simply not sure whether such a discovery has been made before or not.Originally Posted by Makanyane
Technicalities can normally be reasonably inferred by other modders in that field - for the second and third heads they would both be helped by trying to keep greater links between mod teams and the wider modding community after the first splurge of research is done.
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