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Thread: The Future... How to best transform new modders into valuable members?

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  1. #12
    Curse of Atlantis developer Member Neon twilight's Avatar
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    Jun 2006
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    Default Re: The Future... How to best transform new modders into valuable members?

    From my little experience I've learned to mod by asking questions and "copying" others work to adapt them to my point of view, when I strarted my map I had the RTW map opened close to my to see how they did it. For the models I followed tutorials doing exactly at first time and improving the things myself and trying to find my method of working with the tutorial I red.

    I think the most difficult part of moding is finding the method to work something, many people give up because they know what they want to do, they've read the tutorials but... how can I work this efficiently without messing me up with all those complicated things ? How can I do a map on in an efficient way without losing time ? how can I code without messing all my stuff ? It's a thing other experienced modders can share without revealing their special stuff, just giving clues to beginner of what to think when coding their units so they'll be able to follow a good way to easily and efficiently work a mod.

    I know everybody has it's own method but it's still possible to create posts were every experienced modder talks about it's own method and were new modders can find something that basicly suits them better.
    Last edited by Neon twilight; 10-10-2006 at 01:17.
    "If you know the enemy and know yourself you need not fear the results of a hundred battles."- Sun Tzu
    "You can do everything with bayonets, but you are not able to sit on them" - Otto Von Bismarck
    "People love chopping wood. In this activity one immediately sees result" -Albert Einstein


    Curse of Atlantis a fantasy mod for RTW 1.5
    https://forums.totalwar.org/vb/showthread.php?t=68781

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