An other points that comes in my mind... some people like to create small mods focused on a small region in a certain ERA, instead of creating a brand new team It could be better to help a mod who covers the same ERA (even supercialy and without the same rule the modder wish ect...) but at least something to share and save time and efforts.

Duno if I'm clear enought here is an exemple : Mr Ghengis whants to create a mod focused on mongol invasions, he's ready to create and extended map himself and to model very historical accurate mongols and oh look a MTW historical accuracy mod is planing to include few mongols in thier peice of work too why do not collaborate a little time since both parts can benefiets from the other instead of modeling the same horse archer.

I understand it's sometimes a pleasure to create units yourself but some moders don't whant to spend time on it... more colaboration would be the key ? A great number of conversion for RTW that barely look the same (no offense I know SPQR and Darthmod are very different for exemple) some didn't finish and go total waste of talent and time...

A good exemple of what I mean I Númenor total war mod who uses LOTR movie editon units so they can concentrate on camp map and other things.

A good idea to direct new modders on thier projects is to create a list of mods in developement and thier historical-period (even for fantasy historical based mods such as Blue Lotus) and thier fantasy settings so they can see it and consider joining team based on the historical period they whant, they would be able to train and get enought experience for thier mod.

Thise make lots of mods possible the only problem is, are the team wishing to share thier work with other does concurency means realy something when you make a mod ?