From this thread:
https://forums.totalwar.org/vb/showthread.php?t=70145
'Mod packs' & Feature mods - vital building blocks or a waste of time?
Alongside the big guns of the RTW Total Conversion mods, there are ranks and ranks of other mods - mods that do not look to provide a completely difference experience for the player but instead look to alter one aspect of the game or to add a new feature.
These mods are so diverse as to defy a single unifying name - but examples would be mods such as DarthFormations, Modding Legions, Multiple Turns per Year, GAFH (Genetics Aging Family Health), alin's animations, Proper Wonders, naval mod and many other assorted mods that change units, maps, skins, models, stats and everything else they possibly can.
Those mentioned above, obviously, have proved popular enough to be downloaded and used by players and incorporated in larger mods. Many of the others, however, are worked on and uploaded, only to be ignored and forgotten - either because they were poor quality, their limited scope and changes didn't interest anyone or because they weren't compatible with the total conversion mods that the more sophisticated browsers were already playing.
So, the questions arising from this are:
1) Do these mod packs have a value in their own right or are they just learning steps for modders to go onto more ambitious and integrated mods that garner more attention?
2) Do mod packs and feature mods get the recognition they deserve - both from other modders and the large mod-user community?
3) If not, what can we do to change that?
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